e4s-sdk/gamedata/shaders/r3/fluid_raycast_quad.vs
2026-06-17 23:06:51 +03:00

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537 B
GLSL

#include "fluid_common_render.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Vertex
// TODO: DX10: replace WorldViewProjection with m_WVP
PS_INPUT_RAYCAST main (VS_INPUT input)
{
PS_INPUT_RAYCAST output = (PS_INPUT_RAYCAST)0;
output.pos = float4(input.pos,1);
// output.posInGrid = mul( float4( input.pos.xy*ZNear, 0, ZNear ), InvWorldViewProjection );
output.posInGrid = mul( InvWorldViewProjection, float4( input.pos.xy*ZNear, 0, ZNear ));
return output;
}