e4s-sdk/gamedata/shaders/r3/hud_movie.s
2026-06-17 23:06:51 +03:00

11 lines
368 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("stub_notransform_t","yuv2rgb")
: fog (false)
: zb (false,false)
-- TODO: DX10: Setup samplers
: blend (true,blend.srcalpha,blend.invsrcalpha)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
end