667 lines
24 KiB
TeX
667 lines
24 KiB
TeX
[pri_b301_zulus]:stalker_silent
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$spawn = "respawn\pri_b301_zulus"
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character_profile = jup_b15_zulus
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story_id = pri_b301_zulus
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[pri_b301_snork_1]:snork_normal
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$spawn = "respawn\pri_b301_snork_1"
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[pri_b301_snork_2]:snork_normal
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$spawn = "respawn\pri_b301_snork_2"
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[pri_b301_snork_3]:snork_normal
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$spawn = "respawn\pri_b301_snork_3"
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[pri_b301_snork_4]:snork_normal
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$spawn = "respawn\pri_b301_snork_4"
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[pri_b301_snork_5]:snork_normal
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$spawn = "respawn\pri_b301_snork_5"
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[pri_a17_military_colonel_kovalski]:stalker_silent
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$spawn = "respawn\pri_a17_military_colonel_kovalski"
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story_id = pri_a17_military_colonel_kovalski
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character_profile = pri_a17_military_colonel_kovalski
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[pri_a17_military_colonel_kovalski_strong]:pri_a17_military_colonel_kovalski
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$spawn = "respawn\pri_a17_military_colonel_kovalski_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a17_military_captain_tarasov]:stalker
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$spawn = "respawn\pri_a17_military_captain_tarasov"
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story_id = pri_a17_military_captain_tarasov
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character_profile = pri_a17_military_captain_tarasov
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sound_humming =
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sound_alarm =
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sound_backup =
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sound_detour =
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sound_panic_human =
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sound_panic_monster =
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sound_tolls =
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sound_wounded =
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sound_need_backup =
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sound_running_in_danger =
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sound_walking_in_danger =
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sound_kill_wounded =
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sound_enemy_critically_wounded =
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sound_enemy_killed_or_wounded =
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sound_attack_no_allies =
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sound_attack_allies_single_enemy =
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sound_attack_allies_several_enemies =
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sound_search1_no_allies =
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sound_search1_with_allies =
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sound_enemy_lost_no_allies =
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sound_enemy_lost_with_allies =
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[pri_a17_military_captain_tarasov_strong]:pri_a17_military_captain_tarasov
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$spawn = "respawn\pri_a17_military_captain_tarasov_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a17_military_prapor_valentyr]:stalker
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$spawn = "respawn\pri_a17_military_prapor_valentyr"
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story_id = pri_a17_military_prapor_valentyr
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character_profile = pri_a17_military_prapor_valentyr
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sound_humming =
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sound_alarm =
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sound_backup =
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sound_detour =
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sound_panic_human =
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sound_panic_monster =
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sound_tolls =
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sound_wounded =
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sound_need_backup =
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sound_running_in_danger =
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sound_walking_in_danger =
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sound_kill_wounded =
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sound_enemy_critically_wounded =
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sound_enemy_killed_or_wounded =
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sound_attack_no_allies =
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sound_attack_allies_single_enemy =
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sound_attack_allies_several_enemies =
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sound_search1_no_allies =
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sound_search1_with_allies =
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sound_enemy_lost_no_allies =
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sound_enemy_lost_with_allies =
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[pri_a17_military_prapor_valentyr_strong]:pri_a17_military_prapor_valentyr
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$spawn = "respawn\pri_a17_military_prapor_valentyr_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a17_military_sergeant_morozov]:stalker
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$spawn = "respawn\pri_a17_military_sergeant_morozov"
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story_id = pri_a17_military_sergeant_morozov
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character_profile = pri_a17_military_sergeant_morozov
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sound_humming =
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sound_alarm =
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sound_backup =
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sound_detour =
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sound_panic_human =
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sound_panic_monster =
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sound_tolls =
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sound_wounded =
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sound_need_backup =
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sound_running_in_danger =
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sound_walking_in_danger =
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sound_kill_wounded =
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sound_enemy_critically_wounded =
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sound_enemy_killed_or_wounded =
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sound_attack_no_allies =
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sound_attack_allies_single_enemy =
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sound_attack_allies_several_enemies =
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sound_search1_no_allies =
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sound_search1_with_allies =
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sound_enemy_lost_no_allies =
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sound_enemy_lost_with_allies =
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[pri_a17_military_lieutenant_podorojniy]:stalker
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$spawn = "respawn\pri_a17_military_lieutenant_podorojniy"
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story_id = pri_a17_military_lieutenant_podorojniy
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character_profile = pri_a17_military_lieutenant_podorojniy
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sound_humming =
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sound_alarm =
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sound_backup =
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sound_detour =
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sound_panic_human =
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sound_panic_monster =
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sound_tolls =
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sound_wounded =
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sound_need_backup =
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sound_running_in_danger =
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sound_walking_in_danger =
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sound_kill_wounded =
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sound_enemy_critically_wounded =
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sound_enemy_killed_or_wounded =
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sound_attack_no_allies =
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sound_attack_allies_single_enemy =
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sound_attack_allies_several_enemies =
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sound_search1_no_allies =
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sound_search1_with_allies =
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sound_enemy_lost_no_allies =
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sound_enemy_lost_with_allies =
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[pri_a17_military_lieutenant_podorojniy_strong]:pri_a17_military_lieutenant_podorojniy
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$spawn = "respawn\pri_a17_military_lieutenant_podorojniy_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a17_monolith_patrol_1]:stalker
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$spawn = "respawn\pri_a17_monolith_patrol_1"
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character_profile = sim_default_monolith_1
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story_id = pri_a17_monolith_patrol_1
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[pri_a17_monolith_patrol_2]:stalker
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$spawn = "respawn\pri_a17_monolith_patrol_2"
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character_profile = sim_default_monolith_1
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story_id = pri_a17_monolith_patrol_2
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[pri_a17_monolith_patrol_lead]:stalker
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$spawn = "respawn\pri_a17_monolith_patrol_lead"
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character_profile = sim_default_monolith_1
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story_id = pri_a17_monolith_patrol_lead
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[pri_a17_monolith_preacher]:stalker_silent
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$spawn = "respawn\pri_a17_monolith_preacher"
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character_profile = pri_a17_monolith_preacher
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story_id = pri_a17_monolith_preacher
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random_death_animations = ragdoll_sniper_body_front_2
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kill_enertion =
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kill_burst =
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kill_shortgun =
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kill_headshot =
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kill_sniper_headshot =
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kill_sniper_body =
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kill_grenade =
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[pri_a17_monolith_ambusher_1]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_1"
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character_profile = sim_default_monolith_1
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[pri_a17_monolith_ambusher_2]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_2"
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character_profile = sim_default_monolith_2
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[pri_a17_monolith_ambusher_3]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_3"
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character_profile = sim_default_monolith_3
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[pri_a17_monolith_ambusher_4]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_4"
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character_profile = sim_default_monolith_1
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[pri_a17_monolith_ambusher_5]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_5"
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character_profile = sim_default_monolith_2
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[pri_a17_monolith_ambusher_6]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_6"
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character_profile = sim_default_monolith_2
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[pri_a17_monolith_ambusher_7]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_7"
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character_profile = sim_default_monolith_3
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[pri_a17_monolith_ambusher_8]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_8"
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character_profile = sim_default_monolith_2
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[pri_a17_monolith_ambusher_9]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_9"
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character_profile = sim_default_monolith_1
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[pri_a17_monolith_ambusher_10]:stalker
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$spawn = "respawn\pri_a17_monolith_ambusher_10"
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character_profile = sim_default_monolith_2
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[pri_a17_monolith_sniper_1]:stalker
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$spawn = "respawn\pri_a17_monolith_sniper_1"
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character_profile = sim_default_monolith_3
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[pri_a17_monolith_sniper_2]:stalker
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$spawn = "respawn\pri_a17_monolith_sniper_2"
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character_profile = pas_b400_monolith_sniper
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[pri_a17_monolith_sniper_3]:stalker
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$spawn = "respawn\pri_a17_monolith_sniper_3"
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character_profile = pas_b400_monolith_sniper
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[pri_a17_monolith_sniper_4]:stalker
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$spawn = "respawn\pri_a17_monolith_sniper_4"
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character_profile = pas_b400_monolith_sniper
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[pri_a15_military_recon_leader]:stalker
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$spawn = "respawn\pri_a15_military_recon_leader"
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character_profile = pri_a15_military_recon_leader
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story_id = pri_a15_military_recon_leader
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[pri_a15_military_recon_1]:stalker
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$spawn = "respawn\pri_a15_military_recon_1"
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character_profile = pri_a15_military_recon_1
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story_id = pri_a15_military_recon_1
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[pri_a15_military_recon_2]:stalker
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$spawn = "respawn\pri_a15_military_recon_2"
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character_profile = pri_a15_military_recon_2
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story_id = pri_a15_military_recon_2
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[pri_a15_military_recon_3]:stalker
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$spawn = "respawn\pri_a15_military_recon_3"
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character_profile = pri_a15_military_recon_3
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story_id = pri_a15_military_recon_3
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[pri_a20_cutscene_actor_squad]:actor_visual_stalker
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$spawn = "respawn\pri_a20_cutscene_actor_squad"
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custom_data = scripts\pripyat\pri_a20_cutscene_actor_squad.ltx
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story_id = pri_a20_cutscene_actor_squad
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set_visual = actor_visual
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[pri_a15_sokolov]:stalker_silent
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$spawn = "respawn\pri_a15_sokolov"
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character_profile = pri_a15_sokolov
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story_id = pri_a15_sokolov
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[pri_a15_sokolov_sci]:stalker_silent
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$spawn = "respawn\pri_a15_sokolov_sci"
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character_profile = pri_a15_sokolov_sci
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story_id = pri_a15_sokolov_sci
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[pri_a15_sokolov_sci_head]:stalker_silent
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$spawn = "respawn\pri_a15_sokolov_sci_head"
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character_profile = pri_a15_sokolov_sci_head
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story_id = pri_a15_sokolov_sci_head
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[pri_a15_sokolov_sci_head_strong]:pri_a15_sokolov_sci_head
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$spawn = "respawn\pri_a15_sokolov_sci_head_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a18_cutscene_actor]:actor_visual_stalker
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$spawn = "respawn\pri_a18_cutscene_actor"
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custom_data = scripts\pripyat\pri_a18_cutscene_actor.ltx
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story_id = pri_a18_cutscene_actor
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set_visual = actor_visual
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[pri_a18_monolith_1st_corridor_npc]:stalker
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$spawn = "respawn\pri_a18_monolith_1st_corridor_npc"
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character_profile = sim_default_monolith_1
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community = monolith
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story_id = pri_a18_monolith_1st_corridor_npc
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[pri_a18_monolith_2nd_corridor_1]:stalker
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$spawn = "respawn\pri_a18_monolith_2nd_corridor_1"
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character_profile = sim_default_monolith_1
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community = monolith
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story_id = pri_a18_monolith_2nd_corridor_1
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[pri_a21_sentry_lieutenant_stecenko]:stalker
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$spawn = "respawn\pri_a21_sentry_lieutenant_stecenko"
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story_id = pri_a21_chasovoi_target
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character_profile = pri_a21_sentry_lieutenant_stecenko
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sound_death =
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[pri_a21_cutscene_actor]:actor_visual_stalker
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$spawn = "respawn\pri_a21_cutscene_actor"
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custom_data = scripts\pripyat\pri_a21_cutscene_actor.ltx
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story_id = pri_a21_cutscene_actor
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set_visual = actor_visual
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[pri_a22_military_yarmoshuk]:stalker
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$spawn = "respawn\pri_a22_military_yarmoshuk"
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character_profile = pri_a22_military_yarmoshuk
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story_id = pri_a22_military_yarmoshuk
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[pri_a22_military_skelja]:stalker
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$spawn = "respawn\pri_a22_military_skelja"
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character_profile = pri_a22_military_skelja
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story_id = pri_a22_military_skelja
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[pri_a22_military_skelja_strong]:pri_a22_military_skelja
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$spawn = "respawn\pri_a22_military_skelja_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a22_military_merkulov]:stalker
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$spawn = "respawn\pri_a22_military_merkulov"
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character_profile = pri_a22_military_merkulov
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story_id = pri_a22_military_merkulov
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[pri_a22_military_merkulov_strong]:pri_a22_military_merkulov
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$spawn = "respawn\pri_a22_military_merkulov_strong"
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immunities_sect = stalker_immunities_strong
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;-----------------------------------
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[pri_a22_cutscene_actor_give_task]:actor_visual_stalker
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$spawn = "respawn\pri_a22_cutscene_actor_give_task"
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custom_data = scripts\pripyat\pri_a22_cutscene_actor_give_task.ltx
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story_id = pri_a22_cutscene_actor_give_task
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set_visual = actor_visual
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[pri_a22_cutscene_actor_find_squad]:actor_visual_stalker
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$spawn = "respawn\pri_a22_cutscene_actor_find_squad"
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custom_data = scripts\pripyat\pri_a22_cutscene_actor_find_squad.ltx
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story_id = pri_a22_cutscene_actor_find_squad
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set_visual = actor_visual
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[pri_a25_base_medic]:stalker_silent
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$spawn = "respawn\pri_a25_base_medic"
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character_profile = pri_a25_army_medic
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story_id = pri_a25_base_medic
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[pri_a25_base_medic_strong]:pri_a25_base_medic
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$spawn = "respawn\pri_a25_base_medic_strong"
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immunities_sect = stalker_immunities_strong
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[pri_a25_cutscene_actor]:actor_visual_stalker
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$spawn = "respawn\pri_a25_cutscene_actor"
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custom_data = scripts\pripyat\pri_a25_cutscene_actor.ltx
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story_id = pri_a25_cutscene_actor
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set_visual = actor_visual
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;-----------------------------------------------------------------
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; Pripyat B306
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;-----------------------------------------------------------------
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[pri_b306_envoy]:stalker
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$spawn = "respawn\pri_b306_envoy"
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character_profile = pri_b306_envoy
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spec_rank = novice
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story_id = pri_b306_envoy
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;-----------------------------------------------------------------
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; Pripyat A15
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;-----------------------------------------------------------------
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[pri_a15_actor]:stalker_silent
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$spawn = "respawn\pri_a15_actor"
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character_profile = pri_a15_actor
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spec_rank = novice
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story_id = pri_a15_actor
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set_visual = actor_visual
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[pri_a15_vano]:stalker_silent
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$spawn = "respawn\pri_a15_vano"
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character_profile = pri_a15_vano
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spec_rank = novice
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story_id = pri_a15_vano
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[pri_a15_sokolov_scene]:stalker_silent
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$spawn = "respawn\pri_a15_sokolov_scene"
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character_profile = pri_a15_sokolov_scene
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spec_rank = novice
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story_id = pri_a15_sokolov_scene
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[pri_a15_zulus]:stalker_silent
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$spawn = "respawn\pri_a15_zulus"
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character_profile = pri_a15_zulus
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spec_rank = novice
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story_id = pri_a15_zulus
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[pri_a15_wanderer]:stalker_silent
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$spawn = "respawn\pri_a15_wanderer"
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character_profile = pri_a15_wanderer
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spec_rank = novice
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story_id = pri_a15_wanderer
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[pri_a15_military_tarasov]:stalker_silent
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$spawn = "respawn\pri_a15_military_tarasov"
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character_profile = pri_a15_military_tarasov
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spec_rank = novice
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story_id = pri_a15_military_tarasov
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[pri_a15_military_2]:stalker_silent
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$spawn = "respawn\pri_a15_military_2"
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character_profile = pri_a15_military_2
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spec_rank = novice
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story_id = pri_a15_military_2
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[pri_a15_military_3]:stalker_silent
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$spawn = "respawn\pri_a15_military_3"
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character_profile = pri_a15_military_3
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spec_rank = novice
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story_id = pri_a15_military_3
|
|
|
|
[pri_a15_military_4]:stalker_silent
|
|
$spawn = "respawn\pri_a15_military_4"
|
|
character_profile = pri_a15_military_4
|
|
spec_rank = novice
|
|
story_id = pri_a15_military_4
|
|
|
|
;-----------------------------------------------------------------
|
|
; Pripyat B35
|
|
;-----------------------------------------------------------------
|
|
|
|
[pri_a22_army_signaller]:stalker
|
|
$spawn = "respawn\pri_a22_army_signaller"
|
|
character_profile = pri_a22_army_signaller
|
|
spec_rank = novice
|
|
story_id = pri_a22_army_signaller
|
|
|
|
[pri_a22_army_signaller_strong]:pri_a22_army_signaller
|
|
$spawn = "respawn\pri_a22_army_signaller_strong"
|
|
immunities_sect = stalker_immunities_strong
|
|
|
|
[pri_b35_merc_leader]:stalker
|
|
$spawn = "respawn\pri_b35_merc_leader"
|
|
character_profile = pri_b35_merc_leader
|
|
spec_rank = novice
|
|
story_id = pri_b35_merc_leader
|
|
|
|
[pri_b35_merc_grenade_launcher_1]:stalker
|
|
$spawn = "respawn\pri_b35_merc_grenade_launcher_1"
|
|
character_profile = pri_b35_merc_grenade_launcher_1
|
|
spec_rank = novice
|
|
|
|
[pri_b35_merc_grenade_launcher_2]:stalker
|
|
$spawn = "respawn\pri_b35_merc_grenade_launcher_2"
|
|
character_profile = pri_b35_merc_grenade_launcher_2
|
|
spec_rank = novice
|
|
|
|
[pri_b35_envoy]:stalker
|
|
$spawn = "respawn\pri_b35_envoy"
|
|
character_profile = pri_b35_envoy
|
|
spec_rank = novice
|
|
story_id = pri_b35_envoy
|
|
|
|
[pri_b35_guard_envoy_1]:stalker
|
|
$spawn = "respawn\pri_b35_guard_envoy_1"
|
|
character_profile = pri_b35_guard_envoy_1
|
|
spec_rank = master
|
|
|
|
[pri_b35_guard_envoy_2]:stalker
|
|
$spawn = "respawn\pri_b35_guard_envoy_2"
|
|
character_profile = pri_b35_guard_envoy_2
|
|
spec_rank = master
|
|
|
|
[pri_b36_monolith_sniper]:stalker
|
|
$spawn = "respawn\pri_b36_monolith_sniper"
|
|
character_profile = pri_b36_monolith_sniper
|
|
spec_rank = master
|
|
;story_id = pri_b36_monolith_sniper
|
|
|
|
[pri_b36_monolith_master_hiding_place]:stalker
|
|
$spawn = "respawn\pri_b36_monolith_master_hiding_place"
|
|
character_profile = pri_b36_monolith_master_hiding_place
|
|
spec_rank = master
|
|
;story_id = pri_b36_monolith_master_hiding_place
|
|
;sound_death = ;fight\death\death_
|
|
;sound_anomaly_death = ;fight\death\anomaly_
|
|
;sound_hit = ;fight\hit\hit_
|
|
;sound_humming = ;states\idle\idle_
|
|
sound_alarm = ;fight\enemy\enemy_
|
|
;sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
|
|
;sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
|
|
;sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
|
|
;sound_panic_human = ;states\panic_human\panic_human_
|
|
;sound_panic_monster = ;states\panic_monster\panic_monster_
|
|
;sound_tolls = ;fight\tolls\tolls_
|
|
;sound_grenade_alarm = ;fight\grenade\grenade_
|
|
;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
|
|
sound_need_backup = ;fight\cover_fire\cover_fire_
|
|
;sound_running_in_danger = ;states\breath\breath_1
|
|
;sound_walking_in_danger = ;states\breath\breath_2
|
|
;sound_kill_wounded = ;help\wounded\kill_wounded_
|
|
;sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
|
|
;sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
|
|
|
|
;sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
|
|
;sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
|
|
;sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
|
|
;sound_search1_no_allies = ;fight\threat\threat_distant_
|
|
;sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
|
|
;sound_throw_grenade = ;fight\grenade\grenade_ready_
|
|
|
|
|
|
[pri_b36_monolith_marine_sniper]:stalker
|
|
$spawn = "respawn\pri_b36_monolith_marine_sniper"
|
|
character_profile = pri_b36_monolith_marine_sniper
|
|
spec_rank = master
|
|
;story_id = pri_b36_monolith_marine_sniper
|
|
|
|
[pri_b305_actor_visual]:actor_visual_stalker
|
|
$spawn = "respawn\pri_b305_actor_visual"
|
|
set_visual = actor_visual
|
|
custom_data = scripts\pripyat\pri_b305_actor_visual_logic.ltx
|
|
story_id = pri_b305_actor_visual
|
|
|
|
[pri_b305_actor_visual_2]:actor_visual_stalker
|
|
$spawn = "respawn\pri_b305_actor_visual_2"
|
|
set_visual = actor_visual
|
|
custom_data = scripts\pripyat\pri_b305_actor_visual_2_logic.ltx
|
|
story_id = pri_b305_actor_visual_2
|
|
|
|
[pri_b305_actor_visual_3]:actor_visual_stalker
|
|
$spawn = "respawn\pri_b305_actor_visual_3"
|
|
set_visual = actor_visual
|
|
custom_data = scripts\pripyat\pri_b305_actor_visual_3_logic.ltx
|
|
story_id = pri_b305_actor_visual_3
|
|
|
|
[pri_b305_actor_visual_4]:actor_visual_stalker
|
|
$spawn = "respawn\pri_b305_actor_visual_4"
|
|
set_visual = actor_visual
|
|
custom_data = scripts\pripyat\pri_b305_actor_visual_4_logic.ltx
|
|
story_id = pri_b305_actor_visual_4
|
|
|
|
[pri_b305_actor_visual_5]:actor_visual_stalker
|
|
$spawn = "respawn\pri_b305_actor_visual_5"
|
|
set_visual = actor_visual
|
|
custom_data = scripts\pripyat\pri_b305_actor_visual_5_logic.ltx
|
|
story_id = pri_b305_actor_visual_5
|
|
|
|
[pri_b305_strelok]:stalker_silent
|
|
$spawn = "respawn\pri_b305_strelok"
|
|
character_profile = pri_b305_strelok
|
|
spec_rank = master
|
|
story_id = pri_b305_strelok
|
|
|
|
[pri_b305_strelok_strong]:pri_b305_strelok
|
|
$spawn = "respawn\pri_b305_strelok_strong"
|
|
immunities_sect = stalker_immunities_strong
|
|
|
|
[pri_b305_signal_man]:stalker_silent
|
|
$spawn = "respawn\pri_b305_signal_man"
|
|
character_profile = pri_b305_strelok
|
|
custom_data = scripts\pripyat\pri_b305_signal_man.ltx
|
|
story_id = pri_b305_signal_man
|
|
|
|
[pri_a28_evac_com]:stalker
|
|
$spawn = "respawn\pri_a28_evac_com"
|
|
character_profile = pri_a28_evac_com
|
|
story_id = pri_a28_evac_com
|
|
|
|
[pri_a28_cutscene_commander]:stalker
|
|
$spawn = "respawn\pri_a28_cutscene_commander"
|
|
character_profile = pri_a28_evac_com
|
|
custom_data = scripts\evac\pri_a28_cutscene_commander.ltx
|
|
story_id = pri_a28_cutscene_commander
|
|
|
|
[pri_a28_cutscene_strelok]:stalker_silent
|
|
$spawn = "respawn\pri_a28_cutscene_strelok"
|
|
character_profile = pri_b305_strelok
|
|
custom_data = scripts\evac\pri_a28_cutscene_strelok.ltx
|
|
story_id = pri_a28_cutscene_strelok
|
|
|
|
[pri_a28_cutscene_actor]:actor_visual_stalker
|
|
$spawn = "respawn\pri_a28_cutscene_actor"
|
|
custom_data = scripts\evac\pri_a28_cutscene_actor.ltx
|
|
story_id = pri_a28_cutscene_actor
|
|
set_visual = actor_visual
|
|
|
|
[pri_a28_cutscene_actor_base]:actor_visual_stalker
|
|
$spawn = "respawn\pri_a28_cutscene_actor_base"
|
|
custom_data = scripts\pripyat\pri_a28_cutscene_actor_base.ltx
|
|
story_id = pri_a28_cutscene_actor_base
|
|
set_visual = actor_visual
|
|
|
|
;a16 - on base
|
|
[pri_a16_wanderer_dolg_npc]:stalker_silent
|
|
$spawn = "respawn\pri_a16_wanderer_dolg_npc"
|
|
character_profile = jup_b4_monolith_squad_leader_duty_mon_skin
|
|
|
|
[pri_a16_wanderer_freedom_npc]:stalker_silent
|
|
$spawn = "respawn\pri_a16_wanderer_freedom_npc"
|
|
character_profile = jup_b4_monolith_squad_leader_freedom_mon_skin
|
|
|
|
[sim_default_stalker_pri_a16]:stalker
|
|
$spawn = "respawn\sim_default_stalker_pri_a16"
|
|
character_profile = sim_default_stalker_pri_a16
|
|
spec_rank = master
|
|
community = stalker
|
|
|
|
|
|
[stalker_promo_1_1]:stalker
|
|
$spawn = "respawn\stalker_promo_1_1"
|
|
character_profile = stalker_promo_1
|
|
custom_data = scripts\pripyat\stalker_promo_1_1.ltx
|
|
story_id = stalker_promo_1_1
|
|
|
|
[stalker_promo_2_1]:stalker
|
|
$spawn = "respawn\stalker_promo_2_1"
|
|
character_profile = stalker_promo_2
|
|
custom_data = scripts\pripyat\stalker_promo_2_1.ltx
|
|
story_id = stalker_promo_2_1
|
|
|
|
[stalker_promo_3_1]:stalker
|
|
$spawn = "respawn\stalker_promo_3_1"
|
|
character_profile = stalker_promo_3
|
|
custom_data = scripts\pripyat\stalker_promo_3_1.ltx
|
|
story_id = stalker_promo_3_1
|
|
|
|
[stalker_promo_4_1]:stalker
|
|
$spawn = "respawn\stalker_promo_4_1"
|
|
character_profile = stalker_promo_4
|
|
custom_data = scripts\pripyat\stalker_promo_4_1.ltx
|
|
story_id = stalker_promo_4_1
|
|
|
|
|
|
|
|
[stalker_promo_1_2]:stalker
|
|
$spawn = "respawn\stalker_promo_1_2"
|
|
character_profile = stalker_promo_4
|
|
custom_data = scripts\pripyat\stalker_promo_1_2.ltx
|
|
story_id = stalker_promo_1_2
|
|
|
|
[stalker_promo_2_2]:stalker
|
|
$spawn = "respawn\stalker_promo_2_2"
|
|
character_profile = stalker_promo_4
|
|
custom_data = scripts\pripyat\stalker_promo_2_2.ltx
|
|
story_id = stalker_promo_2_2
|
|
|
|
[stalker_promo_3_2]:stalker
|
|
$spawn = "respawn\stalker_promo_3_2"
|
|
character_profile = stalker_promo_4
|
|
custom_data = scripts\pripyat\stalker_promo_3_2.ltx
|
|
story_id = stalker_promo_3_2
|
|
|
|
[stalker_promo_4_2]:stalker
|
|
$spawn = "respawn\stalker_promo_4_2"
|
|
character_profile = stalker_promo_4
|
|
custom_data = scripts\pripyat\stalker_promo_4_2.ltx
|
|
story_id = stalker_promo_4_2
|