e4s-sdk/gamedata/configs/misc/outfit_upgrades/helm_battle_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_helm_battle]
cost = 500
value = +10
chemical_burn_protection = 0.005
radiation_protection = 0.0004
[up_sect_firstc_helm_battle]
cost = 1000
value = +20
telepatic_protection = 0.010
[up_sect_firstd_helm_battle]
cost = 1000
value = +20
chemical_burn_protection = 0.010
[up_sect_firste_helm_battle]
cost = 1500
value = +20
chemical_burn_protection = 0.015
radiation_protection = 0.0006
[up_sect_secona_helm_battle]
cost = 500
value = +1
power_restore_speed = 0.001
[up_sect_seconc_helm_battle]
cost = 1000
value = +20
telepatic_protection = 0.010
[up_sect_second_helm_battle]
cost = 2500
value = +2
nightvision_sect = effector_nightvision_2
[up_sect_secone_helm_battle]
cost = 3500
value = +3
nightvision_sect = effector_nightvision_3
[up_firsta_helm_battle]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_battle
section = up_sect_firsta_helm_battle
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_helm_battle_1
[up_firstc_helm_battle]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_helm_battle
section = up_sect_firstc_helm_battle
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_helm_battle_2
[up_firstd_helm_battle]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_helm_battle
section = up_sect_firstd_helm_battle
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b5_name
description = st_up_res_b5_descr
icon = ui_inGame2_upgrade_helm_battle_4
[up_firste_helm_battle]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_helm_battle
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c7_name
description = st_up_res_c7_descr
icon = ui_inGame2_upgrade_helm_battle_3
[up_secona_helm_battle]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_helm_battle
section = up_sect_secona_helm_battle
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a3_name
description = st_up_res_a3_descr
icon = ui_inGame2_upgrade_helm_battle_5
[up_seconc_helm_battle]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_helm_battle
section = up_sect_seconc_helm_battle
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c4_name
description = st_up_resp_c4_descr
icon = ui_inGame2_upgrade_helm_battle_6
[up_second_helm_battle]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_helm_battle
section = up_sect_second_helm_battle
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b1_name
description = st_up_resp_b1_descr
icon = ui_inGame2_upgrade_helm_battle_8
[up_secone_helm_battle]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_helm_battle
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c1_name
description = st_up_resp_c1_descr
icon = ui_inGame2_upgrade_helm_battle_9
[up_gr_firstab_helm_battle]
elements = up_firsta_helm_battle
[up_gr_firstcd_helm_battle]
elements = up_firstc_helm_battle, up_firstd_helm_battle
[up_gr_firstef_helm_battle]
elements = up_firste_helm_battle
[up_gr_seconab_helm_battle]
elements = up_secona_helm_battle
[up_gr_seconcd_helm_battle]
elements = up_seconc_helm_battle, up_second_helm_battle
[up_gr_seconef_helm_battle]
elements = up_secone_helm_battle