207 lines
No EOL
6.7 KiB
TeX
207 lines
No EOL
6.7 KiB
TeX
[up_sect_firsta_novice_outfit]
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cost = 200
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value = +10
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fire_wound_protection = +0.04
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bones_koeff_protection_add = actor_armor_light_add_1
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[up_sect_firstc_novice_outfit]
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cost = 400
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value = -20
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strike_protection = +0.05 ;0.15
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explosion_protection = +0.05 ;0.15
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wound_protection = +0.05 ;0.15
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hit_fraction_actor = -0.15 ;0.60
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[up_sect_firste_novice_outfit]
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cost = 600
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value = +30
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fire_wound_protection = +0.06
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bones_koeff_protection_add = actor_armor_light_add_3
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[up_sect_secona_novice_outfit]
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cost = 200
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value = +10
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immunities_sect_add = sect_novice_outfit_immunities_add
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[up_sect_seconc_novice_outfit]
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cost = 400
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value = +20
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chemical_burn_protection = +0.0125 ;0.0125
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shock_protection = +0.30 ;0.000
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[up_sect_second_novice_outfit]
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cost = 400
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value = +20
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burn_protection = +0.0250 ;0.0250
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[up_sect_thirda_novice_outfit]
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cost = 200
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value = +5
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additional_inventory_weight = +5
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additional_inventory_weight2 = +5
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power_loss = -0.05
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[up_firsta_novice_outfit]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_novice_outfit
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section = up_sect_firsta_novice_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_a9_name
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description = st_up_arm_a9_descr
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icon = ui_inGame2_upgrade_novice_outfit_1
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[up_firstc_novice_outfit]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_novice_outfit
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section = up_sect_firstc_novice_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b9_name
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description = st_up_arm_b9_descr
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icon = ui_inGame2_upgrade_novice_outfit_2
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[up_firste_novice_outfit]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_novice_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c1_name
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description = st_up_arm_c1_descr
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icon = ui_inGame2_upgrade_novice_outfit_3
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[up_secona_novice_outfit]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_novice_outfit
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section = up_sect_secona_novice_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_a5_name
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description = st_up_kom_a5_descr
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icon = ui_inGame2_upgrade_novice_outfit_4
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[up_seconc_novice_outfit]
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scheme_index = 1, 1
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known = 1
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effects =
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section = up_sect_seconc_novice_outfit
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property = prop_electro, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b1_name
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description = st_up_kom_b1_descr
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icon = ui_inGame2_upgrade_novice_outfit_5
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[up_second_novice_outfit]
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scheme_index = 1, 2
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known = 1
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effects =
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section = up_sect_second_novice_outfit
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property = prop_thermo
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b2_name
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description = st_up_kom_b2_descr
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icon = ui_inGame2_upgrade_novice_outfit_6
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[up_thirda_novice_outfit]
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scheme_index = 0, 2
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known = 1
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effects =
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section = up_sect_thirda_novice_outfit
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property = prop_tonnage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_a4_name
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description = st_up_uti_a4_descr
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icon = ui_inGame2_upgrade_novice_outfit_7
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[up_gr_firstab_novice_outfit]
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elements = up_firsta_novice_outfit
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[up_gr_firstcd_novice_outfit]
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elements = up_firstc_novice_outfit
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[up_gr_firstef_novice_outfit]
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elements = up_firste_novice_outfit
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[up_gr_seconab_novice_outfit]
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elements = up_secona_novice_outfit
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[up_gr_seconcd_novice_outfit]
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elements = up_seconc_novice_outfit, up_second_novice_outfit
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[up_gr_thirdab_novice_outfit]
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elements = up_thirda_novice_outfit |