1404 lines
30 KiB
TeX
1404 lines
30 KiB
TeX
[list_script_sound_zaton]
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zat_b53_steam
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zat_b53_artefact_hunter_2_come_on
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zat_b53_artefact_hunter_2_come_on_continue
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zat_b53_artefact_hunter_help
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zat_b14_scene_1_stalker_offended
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zat_b14_scene_1_give_item
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zat_b14_scene_1_linker_reply
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zat_b14_scene_1_stalker_bye
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zat_b14_scene_1_stalker_teach_actor
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zat_b14_roof_rain
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zat_b14_roof_rain_2
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zat_b14_roof_rain_3
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zat_b14_frogs_1
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zat_b14_frogs_2
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zat_b14_frogs_3
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zat_b14_winds
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zat_b14_waterdrops1
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zat_b14_no_work
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zat_b14_whistling_wind
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zat_b14_metal
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zat_b14_robbery_stop_snd
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zat_b14_robbery_stand_still_snd
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zat_b14_robbery_after_pay_snd
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zat_b14_robbery_kill_actor_snd
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zat_b14_robbery_punch
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zat_b38_stalker_cop_find_lair_pda
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zat_b38_stalker_cop_about_lair_bloodsucker
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zat_b38_stalker_cop_notice
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zat_b38_stalker_cop_appear
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zat_b38_bloodsucker_roar
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zat_b38_stalker_cop_see_bloodsucker
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zat_b38_stalker_cop_another_one
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zat_b38_stalker_cop_come_here_1
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zat_b38_lock_sound
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zat_b38_electro_box_door
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zat_b38_electro_box_switch
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zat_b38_elevator_door
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zat_b38_cop_elevator_landing
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zat_b38_cop_dirt_landing
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zat_b38_stalker_cop_jump_down_1
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zat_b38_stalker_cop_down_floor
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zat_b38_stalker_cop_not_a_hunter_1
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zat_b38_stalker_cop_not_a_hunter_2
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zat_b38_stalker_cop_not_a_hunter_3
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zat_b38_stalker_cop_try
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zat_b38_stalker_cop_come_here_2
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zat_b38_stalker_cop_bloodsuckers_sleep
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zat_b38_stalker_cop_fear_end
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zat_b38_stalker_cop_bloodsuckers_no_sleep
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zat_b38_stalker_cop_jump_down_2
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zat_b38_stalker_cop_tell_stalker_about_lair
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zat_b38_stalker_cop_tell_about_quest
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zat_b38_sucker_growl
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zat_b38_bloodsucker_vampire_sucking
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zat_b38_bloodsucker_sucker_growl_1
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zat_b38_stalker_cop_kill_1
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zat_b38_stalker_cop_kill_2
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zat_b38_stalker_cop_hit_1
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zat_b38_stalker_cop_hit_2
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zat_b39_joker_pda_record
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zat_b57_gas_running
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zat_b57_bloodsucker_roar
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zat_b57_gas_breath
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zat_b51_order_ready
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zat_b51_stalker_nimble_greeting
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zat_b51_stalker_nimble_greeting_order_ready
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zat_b51_stalker_nimble_greeting_order_not_ready
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zat_b5_dealer_bandit_speak_1
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zat_b5_bandit_dealer_speak_1
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zat_b5_dealer_bandit_speak_2
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zat_b5_dealer_angry
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zat_b5_dealer_to_actor_fire
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zat_b5_bandits_see_actor
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zat_b5_dealer_who_there
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zat_b5_stalkers_watch_out_sentry
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zat_b5_stalkers_watch_out_sentry_pda
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zat_b5_dealer_want_speak_with_actor
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zat_b5_stalkers_all_clear_go
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zat_b5_sultan_angry
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zat_b5_dealer_see_clients
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zat_b5_dealer_wait_clients
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zat_b5_dealer_kill_bandits
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zat_b5_stalkers_refuse_talk
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zat_b22_stalker_medic_hello
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zat_b22_stalker_medic_diary
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zat_b22_stalker_medic_greeting
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zat_b22_stalker_medic_farewell
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zat_b100_heli_2_maps
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zat_b103_merc_hide_weapon_1
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zat_b103_merc_hide_weapon_2
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zat_b103_merc_count
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zat_b103_merc_come_here_now
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zat_b103_merc_warning
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zat_b103_merc_talk_to_commander_1
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zat_b103_merc_talk_to_commander_2
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zat_b7_raiders_to_boss
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zat_b7_raiders_ready_to_go
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zat_b7_raider_sneak_comments_1
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zat_b7_raider_sneak_comments_2
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zat_b7_raider_sneak_comments_3
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zat_b7_raiders_sneak_confuse
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zat_b7_raiders_attack
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zat_b7_stalkers_attack
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zat_b7_raider_after_ok
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zat_b7_raider_after_bad
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zat_b7_stalker_after_ok
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zat_b7_stalker_after_bad
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zat_b101_one_heli_info
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zat_b101_both_heli_info
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zat_b29_stalker_rival_1_order_ready
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zat_b29_stalker_rival_2_order_ready
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zat_a2_linker_b29_take_order
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zat_b33_stalker_snag_greeting_gun
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zat_b52_port_bandits_see_actor
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zat_b52_port_bandits_stand_still_snd
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zat_b52_port_bandits_after_pay_snd
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zat_b52_port_bandits_kill_actor_snd
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zat_b18_noah_breakdown
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zat_b18_noah_gave_first_artefact
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zat_b18_noah_gave_second_artefact
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zat_b18_noah_go_away
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zat_b18_noah_greetings
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zat_b18_noah_no_talk
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zat_b30_owl_about_trouble
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zat_b28_heli_3_evacuation_points
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zat_b42_controller_warning_1
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zat_b42_controller_warning_2
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zat_b40_merc_go_away
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zat_b40_merc_combat
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zat_b20_noah_instructions
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zat_b20_noah_jumped
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zat_b20_noah_pda
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zat_b3_tech_sober
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zat_b3_tech_drunk_discount
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zat_b3_tech_drunk
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zat_b3_tech_realy_drunk_discount
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zat_b3_tech_realy_drunk
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zat_b3_tech_drink_no_more
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zat_b3_tech_take_first_dose
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zat_b3_tech_take_second_dose
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zat_b3_tech_take_third_dose
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zat_b3_tech_see_produce_62
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zat_b3_tech_no_sleep_
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zat_b3_tech_sleep_
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zat_b44_stalker_barge_pda
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zat_a23_about_x8
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zat_b106_gonta_story_ask
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zat_b106_gonta_story_angry
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zat_b106_gonta_story_calm
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zat_b106_gonta_to_actor
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zat_b106_garmata_story_reply
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zat_b106_garmata_refuse_talk
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zat_b106_gonta_hunt_sneak
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zat_b106_gonta_hunt_kill
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zat_b106_gonta_hunt_great
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zat_b106_gonta_hunt_complete
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zat_b106_gonta_see_chimera
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zat_b106_dont_receipt_reward
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zat_a2_base_guard
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zat_a2_base_megaphone
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zat_a2_base_alarm
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zat_a2_base_relax
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zat_a2_stalker_barmen_surge_phase_1
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zat_a2_stalker_barmen_surge_phase_2
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zat_a2_stalker_barmen_after_surge
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zat_b30_owl_stalker_trader_greeting
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zat_b30_owl_stalker_trader_farewell
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zat_a2_stalker_barmen_greeting
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zat_a2_stalker_barmen_greeting_angry
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zat_a2_stalker_barmen_farewell
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zat_a2_stalker_barmen_farewell_angry
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zat_b7_bandit_boss_sultan_greeting
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zat_b7_bandit_boss_sultan_farewell
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zat_b215_stalker_guide_greeting
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zat_b215_stalker_guide_farewell
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[zat_b14_scene_1_stalker_offended]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_scene_1_stalker_offended
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shuffle = seq
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idle = 3,5,100
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[zat_b14_scene_1_give_item]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_scene_1_give_item
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shuffle = seq
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idle = 3,5,100
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[zat_b14_scene_1_linker_reply]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_scene_1_linker_reply
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shuffle = seq
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idle = 3,5,100
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[zat_b14_scene_1_stalker_bye]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_scene_1_stalker_bye
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shuffle = seq
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idle = 3,5,100
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[zat_b14_scene_1_stalker_teach_actor]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_scene_1_stalker_teach_actor
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shuffle = seq
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idle = 3,5,100
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[zat_b14_roof_rain]
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type = looped
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npc_prefix = false
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path = ambient\rainonroof
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shuffle = loop
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idle = 10,15,100
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[zat_b14_roof_rain_2]
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type = looped
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npc_prefix = false
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path = ambient\rainonroof
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shuffle = loop
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idle = 10,15,100
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[zat_b14_roof_rain_3]
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type = looped
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npc_prefix = false
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path = ambient\rainonroof
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shuffle = loop
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idle = 10,15,100
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[zat_b14_frogs_1]
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type = looped
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npc_prefix = false
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path = ambient\outdoors\frogs_choir_1
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shuffle = loop
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idle = 10,15,100
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[zat_b14_frogs_2]
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type = looped
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npc_prefix = false
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path = ambient\outdoors\frogs_choir_2
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shuffle = loop
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idle = 10,15,100
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[zat_b14_frogs_3]
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type = looped
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npc_prefix = false
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path = ambient\outdoors\frogs_choir_3
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shuffle = loop
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idle = 10,15,100
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[zat_b14_winds]
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type = 3d
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npc_prefix = false
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path = ambient\outdoors\wings_1
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shuffle = seq
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idle = 3,5,100
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[zat_b14_waterdrops1]
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type = looped
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npc_prefix = false
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path = ambient\waterdrops1
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shuffle = loop
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idle = 10,15,100
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[zat_b14_no_work]
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type = looped
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npc_prefix = false
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path = ambient\mon_work
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shuffle = loop
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idle = 10,15,100
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[zat_b14_whistling_wind]
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type = looped
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npc_prefix = false
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path = ambient\whistling_wind_22
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shuffle = loop
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idle = 10,15,100
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[zat_b14_metal]
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type = 3d
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npc_prefix = false
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path = ambient\x18\x18_metal_3
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shuffle = seq
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idle = 3,5,100
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[zat_b14_robbery_stop_snd]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_robbery_stop_snd
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shuffle = seq
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idle = 0,0,100
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[zat_b14_robbery_stand_still_snd]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_robbery_stand_still_snd
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shuffle = seq
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idle = 3,5,100
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[zat_b14_robbery_after_pay_snd]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_robbery_after_pay_snd_
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shuffle = loop
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idle = 10,15,100
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[zat_b14_robbery_kill_actor_snd]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_robbery_kill_actor_snd_
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shuffle = rnd
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idle = 8,10,100
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[zat_b14_robbery_punch]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b14_robbery_punch
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shuffle = rnd
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idle = 0,0,100
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[zat_b38_stalker_cop_find_lair_pda]
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type = actor
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path = characters_voice\scenario\zaton\zat_b38_stalker_cop_find_lair_pda
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shuffle = seq
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idle = 3,5,100
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[zat_b38_stalker_cop_about_lair_bloodsucker]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_about_lair_bloodsucker
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shuffle = seq
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idle = 3,5,100
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[zat_b38_stalker_cop_notice]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_notice
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shuffle = seq
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idle = 3,5,100
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[zat_b38_stalker_cop_appear]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_appear
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shuffle = seq
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idle = 3,5,100
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[zat_b38_bloodsucker_roar]
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type = 3d
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npc_prefix = false
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path = ambient\zaton\zat_b38_bloodsucker_roar
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shuffle = seq
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idle = 3,5,100
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[zat_b38_stalker_cop_see_bloodsucker]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_see_bloodsucker
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shuffle = seq
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idle = 3,5,100
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[zat_b38_stalker_cop_another_one]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_another_one
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shuffle = seq
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idle = 3,5,100
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[zat_b38_stalker_cop_come_here_1]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_come_here_1
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shuffle = seq
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idle = 3,5,100
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[zat_b38_lock_sound]
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type = 3d
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npc_prefix = false
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path = ambient\zaton\zat_b38_lock_sound
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shuffle = seq
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idle = 1,1,100
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[zat_b38_electro_box_door]
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type = 3d
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npc_prefix = false
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path = ambient\zaton\zat_b38_electro_box_door
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shuffle = seq
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idle = 1,1,100
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[zat_b38_electro_box_switch]
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type = 3d
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npc_prefix = false
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path = ambient\zaton\zat_b38_electro_box_switch
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shuffle = seq
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idle = 1,1,100
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[zat_b38_elevator_door]
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type = 3d
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npc_prefix = false
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path = ambient\zaton\zat_b38_elevator_door
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shuffle = seq
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idle = 1,1,100
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[zat_b38_cop_elevator_landing]
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type = 3d ;npc
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npc_prefix = false
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path = ambient\zaton\zat_b38_cop_elevator_landing
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shuffle = seq
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idle = 1,1,100
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[zat_b38_cop_dirt_landing]
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type = 3d ;npc
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npc_prefix = false
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path = ambient\zaton\zat_b38_cop_dirt_landing
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shuffle = seq
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idle = 1,1,100
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[zat_b38_stalker_cop_jump_down_1]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_jump_down_1
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shuffle = seq
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idle = 5,8,100
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[zat_b38_stalker_cop_down_floor]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_down_floor
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shuffle = seq
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idle = 5,8,100
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[zat_b38_stalker_cop_not_a_hunter_1]
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type = npc
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npc_prefix = false
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path = scenario\zaton\zat_b38_stalker_cop_not_a_hunter_1
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shuffle = seq
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idle = 3,5,100
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|
|
[zat_b38_stalker_cop_not_a_hunter_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_not_a_hunter_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_not_a_hunter_3]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_not_a_hunter_3
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_try]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_try
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_come_here_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_come_here_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_bloodsuckers_sleep]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_bloodsuckers_sleep
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_fear_end]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_fear_end
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_bloodsuckers_no_sleep]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_bloodsuckers_no_sleep
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_jump_down_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_jump_down_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_tell_stalker_about_lair]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_tell_stalker_about_lair
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_tell_about_quest]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_tell_about_quest
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_sucker_growl]
|
|
type = 3d
|
|
npc_prefix = false
|
|
path = monsters\Bloodsucker\sucker_growl_
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_bloodsucker_vampire_sucking]
|
|
type = looped
|
|
npc_prefix = false
|
|
path = monsters\Bloodsucker\vampire_sucking
|
|
shuffle = loop
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_bloodsucker_sucker_growl_1]
|
|
type = 3d
|
|
npc_prefix = false
|
|
path = monsters\Bloodsucker\sucker_growl_1
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_kill_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_kill_1
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_kill_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_kill_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_hit_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_hit_1
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b38_stalker_cop_hit_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b38_stalker_cop_hit_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b57_gas_running]
|
|
type = looped
|
|
npc_prefix = false
|
|
path = ambient\zaton\zat_b57_gas_running
|
|
shuffle = loop
|
|
idle = 3,5,100
|
|
|
|
[zat_b57_bloodsucker_roar]
|
|
type = 3d
|
|
npc_prefix = false
|
|
path = ambient\zaton\zat_b57_bloodsucker_roar
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b57_gas_breath]
|
|
type = actor
|
|
npc_prefix = false
|
|
actor_stereo = true
|
|
path = actor\breath_1
|
|
shuffle = loop
|
|
idle = 1,3,100
|
|
|
|
|
|
[zat_b51_order_ready]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_b51_stalker_nimble_order
|
|
shuffle = rnd
|
|
idle = 3,5,100
|
|
|
|
[zat_b51_stalker_nimble_greeting_order_ready]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b51_stalker_nimble_greeting_order_ready_
|
|
shuffle = loop
|
|
idle = 10,15,100
|
|
|
|
[zat_b51_stalker_nimble_greeting_order_not_ready]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b51_stalker_nimble_greeting_order_not_ready_
|
|
shuffle = loop
|
|
idle = 10,15,100
|
|
|
|
[zat_b51_stalker_nimble_greeting]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b51_stalker_nimble_greeting_
|
|
shuffle = loop
|
|
idle = 10,15,100
|
|
|
|
|
|
[zat_b5_dealer_bandit_speak_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_dealer_bandit_speak_1
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_bandit_speak_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_dealer_bandit_speak_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_bandit_dealer_speak_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_bandit_dealer_speak_1
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_angry]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_dealer_angry
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_to_actor_fire]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_dealer_to_actor_fire
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_bandits_see_actor]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_bandits_see_actor
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_who_there]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_dealer_who_there
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_stalkers_watch_out_sentry]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_stalkers_watch_out_sentry
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_stalkers_watch_out_sentry_pda]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b5_stalkers_watch_out_sentry_pda
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_want_speak_with_actor]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_dealer_want_speak_with_actor
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_stalkers_all_clear_go]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_stalkers_all_clear_go
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_sultan_angry]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_sultan_angry
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_wait_clients]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_dealer_wait_clients
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_see_clients]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_dealer_see_clients
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_dealer_kill_bandits]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_dealer_kill_bandits
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b5_stalkers_refuse_talk]
|
|
type = npc
|
|
path = scenario\zaton\zat_b5_stalkers_refuse_talk
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_b22_stalker_medic_hello]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b22_stalker_medic_hello
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b22_stalker_medic_diary]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b22_stalker_medic_diary
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b22_stalker_medic_greeting]
|
|
type = npc
|
|
path = scenario\zaton\zat_b22_stalker_medic_greeting_
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b22_stalker_medic_farewell]
|
|
type = npc
|
|
path = scenario\zaton\zat_b22_stalker_medic_farewell_
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_b100_heli_2_maps]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b100_heli_2_maps
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b103_merc_hide_weapon_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_hide_weapon_1
|
|
shuffle = loop
|
|
idle = 0,0,100
|
|
|
|
[zat_b103_merc_hide_weapon_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_hide_weapon_2
|
|
shuffle = loop
|
|
idle = 0,0,100
|
|
|
|
[zat_b103_merc_count]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_count_
|
|
shuffle = loop
|
|
idle = 0,0,100
|
|
|
|
[zat_b103_merc_come_here_now]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_come_here_now
|
|
shuffle = loop
|
|
idle = 0,0,100
|
|
|
|
[zat_b103_merc_warning]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_warning
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b103_merc_talk_to_commander_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_talk_to_commander_1
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b103_merc_talk_to_commander_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b103_merc_talk_to_commander_2
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raiders_to_boss]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raiders_to_boss
|
|
shuffle = rnd
|
|
idle = 10,15,100
|
|
|
|
[zat_b7_raiders_ready_to_go]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raiders_ready_to_go
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raider_sneak_comments_1]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raider_sneak_comments_1
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raider_sneak_comments_2]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raider_sneak_comments_2
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raider_sneak_comments_3]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raider_sneak_comments_3
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raiders_sneak_confuse]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raiders_sneak_confuse
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raiders_attack]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raiders_attack
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_stalkers_attack]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_stalkers_attack
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raider_after_ok]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raider_after_ok
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_raider_after_bad]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_raider_after_bad
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_stalker_after_ok]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_stalker_after_ok
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_stalker_after_bad]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b7_stalker_after_bad
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
|
|
[zat_b101_one_heli_info]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b101_one_heli_info
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b101_both_heli_info]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b101_both_heli_info
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b29_stalker_rival_1_order_ready]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b29_stalker_rival_1_order_ready
|
|
shuffle = rnd
|
|
idle = 30,30,100
|
|
|
|
[zat_b29_stalker_rival_2_order_ready]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b29_stalker_rival_2_order_ready
|
|
shuffle = rnd
|
|
idle = 30,30,100
|
|
|
|
[zat_a2_linker_b29_take_order]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_a2_linker_b29_take_order
|
|
shuffle = rnd
|
|
idle = 30,30,100
|
|
|
|
[zat_b33_stalker_snag_greeting_gun]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b33_stalker_snag_greeting_gun
|
|
shuffle = seq
|
|
idle = 1,2,100
|
|
|
|
[zat_b52_port_bandits_see_actor]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b52_port_bandits_see_actor
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b52_port_bandits_stand_still_snd]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b52_port_bandits_stand_still_snd
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b52_port_bandits_after_pay_snd]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b52_port_bandits_after_pay_snd_
|
|
shuffle = loop
|
|
idle = 10,15,100
|
|
|
|
[zat_b52_port_bandits_kill_actor_snd]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b52_port_bandits_kill_actor_snd_
|
|
shuffle = rnd
|
|
idle = 1,3,100
|
|
|
|
|
|
[zat_b18_noah_breakdown]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b18_noah_breakdown
|
|
shuffle = rnd
|
|
idle = 1,3,100
|
|
|
|
[zat_b18_noah_gave_first_artefact]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b18_noah_gave_first_artefact
|
|
shuffle = rnd
|
|
idle = 1,3,100
|
|
|
|
[zat_b18_noah_gave_second_artefact]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b18_noah_gave_second_artefact
|
|
shuffle = rnd
|
|
idle = 1,3,100
|
|
|
|
[zat_b18_noah_go_away]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b18_noah_go_away
|
|
shuffle = rnd
|
|
idle = 1,3,100
|
|
|
|
[zat_b18_noah_greetings]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b18_noah_greetings_
|
|
shuffle = rnd
|
|
idle = 1,3,100
|
|
|
|
[zat_b18_noah_no_talk]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b18_noah_no_talk_
|
|
shuffle = rnd
|
|
idle = 9,17,100
|
|
|
|
[zat_b30_owl_about_trouble]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b30_owl_about_trouble
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b28_heli_3_evacuation_points]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b28_heli_3_evacuation_points
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
idle = 0,0,100
|
|
|
|
[zat_b42_controller_warning_1]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b42_controller_warning_1
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
idle = 0,0,100
|
|
|
|
[zat_b42_controller_warning_2]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_b42_controller_warning_2
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
idle = 0,0,100
|
|
|
|
[zat_b40_merc_go_away]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b40_merc_go_away_
|
|
shuffle = seq
|
|
idle = 3,3,100
|
|
|
|
[zat_b40_merc_combat]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b40_merc_combat
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
;------------------- b20 --------------
|
|
[zat_b20_noah_instructions]
|
|
type = npc
|
|
path = scenario\zaton\zat_b20_noah_instructions
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_b20_noah_jumped]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_b20_noah_jumped
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
;------------------- b3 --------------
|
|
|
|
[zat_b3_tech_sober]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_sober
|
|
shuffle = rnd
|
|
idle = 100,100,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_drunk_discount]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_drunk_discount
|
|
shuffle = rnd
|
|
idle = 100,100,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_drunk]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_drunk
|
|
shuffle = rnd
|
|
idle = 100,100,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_realy_drunk_discount]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_realy_drunk_discount
|
|
shuffle = rnd
|
|
idle = 100,100,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_realy_drunk]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_realy_drunk
|
|
shuffle = rnd
|
|
idle = 100,100,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_drink_no_more]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_drink_no_more
|
|
shuffle = rnd
|
|
idle = 100,100,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_take_first_dose]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_take_first_dose
|
|
shuffle = rnd
|
|
idle = 3,5,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_take_second_dose]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_take_second_dose
|
|
shuffle = rnd
|
|
idle = 3,5,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_take_third_dose]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_take_third_dose
|
|
shuffle = rnd
|
|
idle = 3,5,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_see_produce_62]
|
|
type = npc
|
|
path = scenario\zaton\zat_b3_tech_see_produce_62
|
|
shuffle = rnd
|
|
idle = 3,5,100
|
|
play_always = true
|
|
|
|
[zat_b3_tech_sleep_]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b3_tech_sleep_
|
|
shuffle = rnd
|
|
idle = 2,4,100
|
|
|
|
[zat_b3_tech_no_sleep_]
|
|
type = npc
|
|
npc_prefix = false
|
|
path = scenario\zaton\zat_b3_tech_no_sleep_
|
|
shuffle = rnd
|
|
idle = 3,4,100
|
|
|
|
[zat_b39_joker_pda_record]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_b39_joker_pda_record
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
;----------------------b44---------------------
|
|
|
|
[zat_b44_stalker_barge_pda]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_b44_stalker_barge_pda
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
;----------------------b53---------------------
|
|
[zat_b53_steam]
|
|
type = 3d
|
|
npc_prefix = false
|
|
path = ambient\zaton\zat_b53_steam
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b53_artefact_hunter_help]
|
|
type = npc
|
|
path = scenario\zaton\zat_b53_artefact_hunter_help
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b53_artefact_hunter_2_come_on]
|
|
type = npc
|
|
path = scenario\zaton\zat_b53_artefact_hunter_2_come_on
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b53_artefact_hunter_2_come_on_continue]
|
|
type = npc
|
|
path = scenario\zaton\zat_b53_artefact_hunter_2_come_on_continue
|
|
shuffle = seq
|
|
idle = 0,0,100
|
|
|
|
[zat_b20_noah_pda]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_b20_noah_pda
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_story_ask]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_story_ask
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_story_angry]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_story_angry
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_story_calm]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_story_calm
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_to_actor]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_to_actor
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_garmata_story_reply]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_garmata_story_reply
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_garmata_refuse_talk]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_garmata_refuse_talk
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_hunt_sneak]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_hunt_sneak
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_hunt_kill]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_hunt_kill
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_hunt_great]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_hunt_great
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_hunt_complete]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_hunt_complete
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_gonta_see_chimera]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_gonta_see_chimera
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
[zat_b106_dont_receipt_reward]
|
|
type = npc
|
|
path = scenario\zaton\zat_b106_dont_receipt_reward
|
|
shuffle = seq
|
|
idle = 1,1,100
|
|
|
|
|
|
[zat_a2_base_guard]
|
|
type = npc
|
|
path = scenario\zaton\zat_a2_base_guard_
|
|
shuffle = rnd
|
|
idle = 15,30,100
|
|
|
|
[zat_a2_base_megaphone]
|
|
type = 3d
|
|
path = characters_voice\scenario\zaton\zat_a2_base_megaphone_
|
|
shuffle = rnd
|
|
idle = 10,15,100
|
|
|
|
[zat_a2_base_alarm]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_a2_base_alarm
|
|
shuffle = rnd
|
|
play_always = true
|
|
idle = 1,1,100
|
|
|
|
[zat_a2_base_relax]
|
|
type = actor
|
|
npc_prefix = false
|
|
path = characters_voice\scenario\zaton\zat_a2_base_relax
|
|
shuffle = rnd
|
|
play_always = true
|
|
idle = 1,1,100
|
|
|
|
[zat_a2_stalker_barmen_surge_phase_1]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_a2_stalker_barmen_surge_phase_1
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_a2_stalker_barmen_surge_phase_2]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_a2_stalker_barmen_surge_phase_2
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
[zat_a2_stalker_barmen_after_surge]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_a2_stalker_barmen_after_surge
|
|
shuffle = seq
|
|
idle = 3,5,100
|
|
|
|
|
|
[zat_b30_owl_stalker_trader_greeting]
|
|
type = npc
|
|
path = scenario\zaton\zat_b30_owl_stalker_trader_greeting_
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b30_owl_stalker_trader_farewell]
|
|
type = npc
|
|
path = scenario\zaton\zat_b30_owl_stalker_trader_farewell_
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_a2_stalker_barmen_greeting]
|
|
type = npc
|
|
path = scenario\zaton\zat_a2_stalker_barmen_greeting_
|
|
shuffle = rnd
|
|
play_always = true
|
|
idle = 0,0,100
|
|
|
|
[zat_a2_stalker_barmen_farewell]
|
|
type = npc
|
|
path = scenario\zaton\zat_a2_stalker_barmen_farewell_
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_a2_stalker_barmen_greeting_angry]
|
|
type = npc
|
|
path = scenario\zaton\zat_a2_stalker_barmen_greeting_angry_
|
|
shuffle = rnd
|
|
play_always = true
|
|
idle = 0,0,100
|
|
|
|
[zat_a2_stalker_barmen_farewell_angry]
|
|
type = npc
|
|
path = scenario\zaton\zat_a2_stalker_barmen_farewell_angry_
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_b7_bandit_boss_sultan_greeting]
|
|
type = npc
|
|
path = scenario\zaton\zat_b7_bandit_boss_sultan_greeting_
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b7_bandit_boss_sultan_farewell]
|
|
type = npc
|
|
path = scenario\zaton\zat_b7_bandit_boss_sultan_farewell_
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_b215_stalker_guide_greeting]
|
|
type = npc
|
|
path = scenario\zaton\zat_b215_stalker_guide_greeting_
|
|
shuffle = rnd
|
|
idle = 0,0,100
|
|
|
|
[zat_b215_stalker_guide_farewell]
|
|
type = npc
|
|
path = scenario\zaton\zat_b215_stalker_guide_farewell_
|
|
shuffle = rnd
|
|
idle = 1,1,100
|
|
|
|
[zat_a23_about_x8]
|
|
type = actor
|
|
path = characters_voice\scenario\zaton\zat_a23_about_x8
|
|
shuffle = seq
|
|
idle = 0,0,100
|