e4s-sdk/gamedata/configs/scripts/jupiter/jup_a9_dogs.ltx
2026-06-17 23:06:51 +03:00

42 lines
942 B
TeX

;generic section
[logic@jup_a9_dog_gen]
suitable = {=target_squad_name(jup_a9_dogs_normal)} true
prior = 200
monster_job = true
[mob_walker@jup_a9_dog_gen]
combat_ignore_cond = {=check_enemy_smart(jup_b47)} true
;dogs section
[logic@jup_a9_dog_01]:logic@jup_a9_dog_gen
active = mob_walker@01
[logic@jup_a9_dog_02]:logic@jup_a9_dog_gen
active = mob_walker@02
[logic@jup_a9_dog_03]:logic@jup_a9_dog_gen
active = mob_walker@03
[logic@jup_a9_dog_04]:logic@jup_a9_dog_gen
active = mob_walker@04
[logic@jup_a9_dog_05]:logic@jup_a9_dog_gen
active = mob_walker@05
[mob_walker@01]:mob_walker@jup_a9_dog_gen
path_walk = dogs_1_walk
[mob_walker@02]:mob_walker@jup_a9_dog_gen
path_walk = dogs_2_walk
[mob_walker@03]:mob_walker@jup_a9_dog_gen
path_walk = dogs_3_walk
[mob_walker@04]:mob_walker@jup_a9_dog_gen
path_walk = dogs_4_walk
[mob_walker@05]:mob_walker@jup_a9_dog_gen
path_walk = dogs_5_walk