e4s-sdk/gamedata/configs/scripts/jupiter/jup_b16_logic_oasis.ltx
2026-06-17 23:06:51 +03:00

10 lines
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[logic]
active = sr_idle
[sr_idle]
on_actor_inside = {+jup_b16_oasis_art} %=oasis_heal -jup_b16_row_complete_4 -jup_b16_row_complete_3 -jup_b16_row_complete_2 -jup_b16_row_complete_1 -jup_b16_no_teleport%, {-jup_b16_oasis_art} %+jup_b16_oasis_art -jup_b16_row_complete_4 -jup_b16_row_complete_3 -jup_b16_row_complete_2 -jup_b16_row_complete_1 -jup_b16_no_teleport%
on_info = {-actor_has_af_oasis_heart =actor_has_item(af_oasis_heart)} %+actor_has_af_oasis_heart +jup_b16_oasis_art =spawn_object(jup_b16_pseudodog_strong:jup_b16_spawn_psy_dog:0:270)%
on_info2 = {-save_jup_b16_passed_labyrinth =actor_in_zone(jup_b16_teleport) +jup_b16_no_teleport} %+save_jup_b16_passed_labyrinth =scenario_autosave(st_save_jup_b16_passed_labyrinth)%
;on_actor_inside = {-jup_b16_pseudodog} % =spawn_object(jup_b16_pseudodog_strong:jup_b16_spawn_psy_dog:0:270) +jup_b16_pseudodog%
;on_actor_inside2 = {+jup_b16_oasis_start} %+jup_b16_oasis_art%