83 lines
2.8 KiB
TeX
83 lines
2.8 KiB
TeX
[animpoint@presets]
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = jup_a6_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = false
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;*************************************
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[logic@jup_b217_stalker_tech]
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suitable = {=check_npc_name(jup_b217_stalker_tech)} true
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active = animpoint
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prior = 200
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level_spot = mechanic
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[animpoint]:animpoint@presets
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cover_name = jup_a6_animpoint_tech_start
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avail_animations = wait_na
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reach_distance = 50
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meet = no_meet
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on_info = {+jup_b217_pp_end_in_scene} animpoint@first_visit_timer
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[animpoint@first_visit_timer]:animpoint@presets
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cover_name = jup_a6_animpoint_tech_start
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avail_animations = wait_na
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reach_distance = 50
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meet = no_meet
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on_game_timer = 45 | animpoint@first_visit
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[animpoint@first_visit]:animpoint@presets
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cover_name = jup_a6_animpoint_tech_start
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avail_animations = jup_b217_nitro_stand
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reach_distance = 5
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reach_movement = walk_noweap
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on_signal = sound_end | {-jup_b217_welcome_tech_talked} %+jup_b217_welcome_tech_talked%
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on_info = {+jup_b217_tech_begin_to_talk -jup_b217_tech_welcome_end} %=play_sound(jup_b217_stalker_tech_welcome) +jup_b217_tech_welcome_end%
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on_info2 = {+jup_b217_welcome_tech_talked} animpoint@sit_tp
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on_info3 = {-jup_b217_stalker_tech_met} %+jup_b217_stalker_tech_met%
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meet = no_meet
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[animpoint@sit_tp]:animpoint@presets
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cover_name = jup_a6_animpoint_tech
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avail_animations = animpoint_sit_normal
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meet = no_meet
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on_game_timer = 15 | remark@straight_anim %=teleport_npc(jup_b217_tech_tp_from_cutscene) =stop_postprocess(1245) =jup_b217_hard_animation_reset%
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; break start animation
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[remark@straight_anim]
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anim = wait_na
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meet = no_meet
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on_game_timer = 3 | animpoint@sit
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = jup_a6_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[animpoint@sit]:animpoint@presets
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cover_name = jup_a6_animpoint_tech
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reach_distance = 10
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avail_animations = animpoint_sit_normal
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on_info = {-jup_a6_stalker_tech_info -jup_b9_blackbox_decrypted +jup_b9_blackbox_decrypting !talking} %+jup_a6_stalker_tech_info%
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meet = meet@default
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[meet@default]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_distance = 3
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use = {+jup_b9_blackbox_records_end -jup_b9_blackbox_decrypted} self, {!actor_enemy} true
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meet_dialog = {-jup_b9_blackbox_decrypted +jup_a6_stalker_tech_info +jup_b9_blackbox_decrypting} jup_b217_stalker_tech_blackbox_start
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allow_break = false
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close_snd_hello = jup_b217_stalker_tech_greeting
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close_snd_bye = jup_b217_stalker_tech_farewell
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meet_on_talking = false
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