36 lines
1.2 KiB
TeX
36 lines
1.2 KiB
TeX
[logic@jup_b6_scientist_biochemist]
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suitable = {=check_npc_name(jup_b6_scientist_biochemist)} true
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prior = 200
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active = walker@firstmeet
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[walker@firstmeet]
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path_walk = bio_walk
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path_look = bio_look
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def_state_standing = wait_trade
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def_state_moving = walk_noweap
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combat_ignore_cond = {=check_enemy_smart(jup_b41)} true
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on_info = {-jup_b1_sci_task_controller_start} %+jup_b1_sci_task_controller_start =set_counter(jup_b1_sci_task_controller_count:0)%
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on_info2 = {+jup_b46_spatial_bubble_reported -jup_b1_sci_task_controller_4_done} %=inc_counter(jup_b1_sci_task_controller_count:1) +jup_b1_sci_task_controller_4_done%
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on_info3 = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_bio_walk)%
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meet = meet
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = jup_b41_sr_light
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet]
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close_snd_hello = jup_b6_scientist_biochemist_greeting
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close_snd_bye = jup_b6_scientist_biochemist_farewell
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_distance = 3
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use = {=actor_enemy} false, true
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allow_break = false
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trade_enable = false
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