e4s-sdk/gamedata/configs/scripts/labx8/lx8_sr_crying.ltx
2026-06-17 23:06:51 +03:00

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[logic]
active = sr_idle@start
[sr_idle@start]
on_actor_in_zone = lx8_sr_toilet_burer_out_restr | sr_idle@stop %=play_sound_looped(labx8_crying)%
[sr_idle@stop]
on_info = {+lx8_toilet_door_open} sr_idle@nil %=stop_sound_looped%
on_info2 = {+pri_a19_lab_x16_info} sr_idle@nil %=stop_sound_looped%
[sr_idle@nil]