e4s-sdk/gamedata/configs/scripts/labx8/lx8_transformer_door.ltx
2026-06-17 23:06:51 +03:00

35 lines
945 B
TeX

[logic]
active = ph_door@no_key
[ph_door@no_key]
locked = false
closed = true
snd_open_start = trader_door_locked
on_info = {=actor_has_item(pri_b35_lab_x8_key)} ph_door@closed
tip_open = tip_no_access_card
[ph_door@closed]
locked = false
closed = true
snd_open_start = metal_small_open
snd_close_start = metal_small_close_start
snd_close_stop = metal_small_close_stop
on_use = ph_door@open %=remove_item(pri_b35_lab_x8_key)%
on_info = {!actor_has_item(pri_b35_lab_x8_key)} ph_door@no_key
tip_open = tip_need_access_card
[ph_door@open]
locked = false
closed = false
snd_open_start = metal_small_open
snd_close_start = metal_small_close_start
snd_close_stop = metal_small_close_stop
on_use = ph_door@closed_regular
[ph_door@closed_regular]
locked = false
closed = true
snd_open_start = metal_small_open
snd_close_start = metal_small_close_start
snd_close_stop = metal_small_close_stop
on_use = ph_door@open