69 lines
2.4 KiB
TeX
69 lines
2.4 KiB
TeX
[logic@pri_a16_sokolov]
|
|
active = animpoint@pri_a16_sokolov
|
|
suitable = {-pri_b305_fifth_cam_end =check_npc_name(sokolov) =npc_in_zone(pri_surge_hide_a16)} true
|
|
prior = 200
|
|
|
|
[animpoint@pri_a16_sokolov]
|
|
cover_name = pri_a16_animp_sokolov
|
|
use_camp = false
|
|
meet = meet@pri_a16_sokolov
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
on_info = {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3 -pri_a25_rfi_source_eliminated +pri_a17_actor_has_gauss_rifle} walker@a20_stand_base
|
|
out_restr = pri_a16_sr_noweap
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
reach_movement = walk
|
|
|
|
[meet@pri_a16_sokolov]
|
|
close_anim = nil
|
|
close_victim = nil
|
|
far_anim = nil
|
|
far_victim = nil
|
|
close_snd_hello = nil
|
|
close_snd_bye = nil
|
|
close_distance = 0
|
|
far_distance = 0
|
|
use = {=actor_enemy} false, true
|
|
trade_enable = false
|
|
allow_break = false
|
|
meet_on_talking = false
|
|
|
|
[walker@a20_stand_base]
|
|
meet = no_meet
|
|
path_walk = pri_a20_sokolov_walk
|
|
path_look = pri_a20_sokolov_look
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
def_state_standing = wait_na
|
|
def_state_moving = walk
|
|
on_signal = sound_end | %+pri_a20_way_to_pripyat_1_sound_end%
|
|
on_info = {=actor_in_zone(pri_a20_sokolov_with_garick_new_way_to_pripyat_talk)} %=play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_1)%
|
|
on_info2 = {+pri_a20_way_to_pripyat_2_sound_end} walker@a20_stand_base_2
|
|
on_info3 = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov
|
|
out_restr = pri_a16_sr_noweap
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
use_camp = false
|
|
|
|
[walker@a20_stand_base_2]
|
|
meet = no_meet
|
|
path_walk = pri_a20_sokolov_walk
|
|
path_look = pri_a20_sokolov_look
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
def_state_standing = wait_na
|
|
def_state_moving = walk
|
|
on_info = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov
|
|
on_game_timer = 10 | {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3} %+pri_a20_sokolov_with_garick_new_way_to_pripyat_3 =play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_3)%
|
|
on_signal = sound_end | animpoint@pri_a16_sokolov %+pri_a20_way_to_pripyat_3_sound_end%
|
|
out_restr = pri_a16_sr_noweap
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
use_camp = false
|