27 lines
927 B
TeX
27 lines
927 B
TeX
[animpoint@def]
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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meet = no_meet
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = true
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[logic@pri_a20_missing_military_recon_leader]
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active = animpoint@base_1
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suitable = {-pri_a17_actor_has_gauss_rifle =check_npc_name(pri_a15_military_recon_leader)} true, {-pri_a17_actor_has_gauss_rifle =check_npc_name(pri_a15_military_recon_1)} true
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prior = 200
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[logic@pri_a20_missing_military_recon_1]
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active = animpoint@base_2
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suitable = {-pri_a17_actor_has_gauss_rifle =check_npc_name(pri_a15_military_recon_leader)} true, {-pri_a17_actor_has_gauss_rifle =check_npc_name(pri_a15_military_recon_1)} true
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prior = 200
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[animpoint@base_1]:animpoint@def
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cover_name = pri_a16_animp_7
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[animpoint@base_2]:animpoint@def
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cover_name = pri_a16_animp_8
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