32 lines
1.3 KiB
TeX
32 lines
1.3 KiB
TeX
[logic]
|
|
active = sr_idle@check_surge_end
|
|
|
|
[sr_idle@check_surge_end]
|
|
on_info = {+pri_a28_colonel_to_center_3_sound_end} sr_idle@timer_befor_cutscene
|
|
|
|
[sr_idle@timer_befor_cutscene]
|
|
on_game_timer = 10 | sr_idle@cutscene_actor_spawn %=disable_ui =run_postprocess(fade_in_out)%
|
|
|
|
[sr_idle@cutscene_actor_spawn]
|
|
on_game_timer = 25 | sr_cutscene %=create_cutscene_actor_with_weapon(pri_a28_cutscene_actor_base:pri_a16_pri_b305_kovalskiy_walk)%
|
|
|
|
[sr_cutscene]
|
|
global_cameffect = true
|
|
point = pri_a28_actor_walk
|
|
look = pri_a28_actor_look
|
|
cam_effector = scenario_cam\pripyat\pri_a28_ssu_communication_camera
|
|
on_info = {+pri_a28_ssu_to_actor_5_sound_end} %=stop_sr_cutscene%
|
|
on_signal = cameff_end | sr_idle@after_1
|
|
|
|
[sr_idle@after_1]
|
|
on_game_timer = 10 | {-pri_a28_destroy_base_cutscene_actor} %+pri_a28_destroy_base_cutscene_actor%
|
|
on_info = {+pri_a28_destroy_base_cutscene_actor_done} sr_idle@after_2 %=teleport_actor(pri_a28_cutscene_actor_base_walk:pri_a28_cutscene_actor_base_look)%
|
|
|
|
[sr_idle@after_2]
|
|
on_game_timer = 10 | sr_idle@save %=stop_postprocess(2021) =enable_ui +pri_a28_base_movie_done%
|
|
|
|
[sr_idle@save]
|
|
on_info = {-pri_a28_talked_with_ssu} %+pri_a28_talked_with_ssu =scenario_autosave(st_save_pri_a28_talked_with_ssu)%
|
|
on_info2 = {+pri_a28_talked_with_ssu} sr_idle@nil
|
|
|
|
[sr_idle@nil]
|