e4s-sdk/gamedata/configs/scripts/pripyat/pri_b305_signal_man.ltx
2026-06-17 23:06:51 +03:00

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[logic]
active = walker@signal_temp
; <<Ìèñòåð Ñèãíàë>>
[walker@signal_temp]
path_walk = pri_b305_signal_temp_walk
path_look = pri_b305_signal_temp_look
on_info = {+pri_b305_mooving_signal} walker@signal_role
out_restr = pri_b305_signal_border_restr
combat_ignore = true
combat_ignore_keep_when_attacked = true
invulnerable = true
[walker@signal_role]
path_walk = pri_b305_signal_move
out_restr = pri_b305_signal_border_restr
combat_ignore = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_signal = pri_b305_signal_lost | %=destroy_object +pri_b305_signal_lost%
on_game_timer = 300 | {-pri_b305_signal_lost} %=destroy_object +pri_b305_signal_lost%