34 lines
1.3 KiB
TeX
34 lines
1.3 KiB
TeX
[logic@zat_b7_bandit_boss_sultan]
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active = animpoint@base
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suitable = {=check_npc_name(zat_b7_bandit_boss_sultan)} true
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prior = 200
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[animpoint@base]
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use_camp = false
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avail_animations = animpoint_sit_normal
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cover_name = zat_a2_sc_zat_b7_sultan
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;reach_distance = 1.5
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meet = meet@base
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = zat_a2_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet@base]
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close_snd_hello = zat_b7_bandit_boss_sultan_greeting
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close_snd_bye = zat_b7_bandit_boss_sultan_farewell
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, true
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trade_enable = false
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allow_break = false
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close_snd_distance = 3
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meet_dialog = {-zat_b7_bandit_boss_sultan_intro} zat_b7_bandit_boss_sultan_intro, {+zat_b30_barmen_got_af +zat_b30_actor_with_sultan -zat_b30_sultan_refuses_af -zat_b30_compass_to_sultan_reversed} zat_b7_bandit_boss_sultan_b30_refuse_af_dialog, {+zat_b30_barmen_got_af +zat_b30_sultan_got_af -zat_b30_sultan_refuses_af -zat_b30_compass_to_sultan_reversed} zat_b7_bandit_boss_sultan_b30_refuse_af_dialog, {+zat_b7_actor_help_bandits -zat_b5_actor_with_bandits} zat_b7_bandit_boss_sultan_b5_give_task_dialog
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meet_on_talking = false
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