510 lines
24 KiB
XML
510 lines
24 KiB
XML
<w>
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<properties_box>
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<texture>ui_inGame2_demo_player_info_window</texture>
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<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
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<font_s r="220" g="220" b="220"/>
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<font r="150" g="150" b="150" font="letterica16"/>
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</list>
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</properties_box>
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<main x="0" y="0" width="1280" height="768">
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<auto_static x="375" y="0" width="546" height="768" stretch="1">
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<texture>ui_inGame2_inventory_back</texture>
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</auto_static>
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<auto_static x="920" y="0" width="104" height="768" stretch="1">
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<texture>ui_inGame2_widescreen_sidepanels_right</texture>
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</auto_static>
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</main>
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<left_background x="102" y="0" width="273" height="768" stretch="1">
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<texture>ui_inGame2_left_side</texture>
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<auto_static x="-102" y="0" width="104" height="768" stretch="1">
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<texture>ui_inGame2_widescreen_sidepanels_left</texture>
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</auto_static>
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</left_background>
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<!-- Player Information -->
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<!-- Start -->
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<actor_ch_info x="657" y="10" width="257" height="89">
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<name_static x="5" y="1" width="145" height="16">
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<text align="l" font="letterica16" color="ui_2"/>
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</name_static>
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<community_caption x="5" y="14" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
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</community_caption>
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<community_static x="5" y="14" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</community_static>
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<rank_caption x="5" y="25" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
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</rank_caption>
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<rank_static x="5" y="25" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</rank_static>
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<reputation_caption x="5" y="36" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
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</reputation_caption>
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<reputation_static x="5" y="36" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</reputation_static>
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<icon x="158" y="1" width="99" height="87" stretch="1">
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<deadbody r="255" g="160" b="160" a="205"/>
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</icon>
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</actor_ch_info>
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<!-- Finish -->
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<!-- NPC Information -->
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<!-- Start -->
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<partner_ch_info x="111" y="10" width="257" height="89">
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<name_static x="5" y="1" width="145" height="16">
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<text align="l" font="letterica16" color="ui_2"/>
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</name_static>
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<community_caption x="5" y="14" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
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</community_caption>
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<community_static x="5" y="14" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</community_static>
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<rank_caption x="5" y="25" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
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</rank_caption>
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<rank_static x="5" y="25" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</rank_static>
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<reputation_caption x="5" y="36" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
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</reputation_caption>
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<reputation_static x="5" y="36" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</reputation_static>
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<relation_caption x="5" y="47" width="145" height="14">
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<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_relation</text>
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</relation_caption>
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<relation_static x="5" y="47" width="145" height="14">
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<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
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</relation_static>
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<icon x="158" y="1" width="99" height="87" stretch="1">
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<deadbody r="255" g="160" b="160" a="205"/>
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</icon>
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</partner_ch_info>
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<!-- Finish -->
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<actor_money_static x="701" y="75" width="104" height="22">
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<text align="r" font="graffiti22"/>
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</actor_money_static>
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<partner_money_static x="155" y="75" width="104" height="22">
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<text align="r" font="graffiti22"/>
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</partner_money_static>
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<inventory_slot_wnd>
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<slot> <!-- Knife -->
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</slot>
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<slot> <!-- Pistol -->
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<slot_highlight x="389" y="17" width="65" height="353" stretch="1">
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<texture>ui_inGame2_weapon_highlighter</texture>
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</slot_highlight>
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<slot_dragdrop x="384" y="14" width="74" height="368"
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cell_width="33" cell_height="41" rows_num="6" cols_num="2"
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custom_placement="0" vertical_placement="1" a="0"
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virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
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<slot_progress x="398" y="378" width="47" height="5" horz="1" min="0" max="1" pos="0">
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<progress stretch="1">
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<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
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</progress>
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<min_color r="196" g="18" b="18"/>
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<middle_color r="255" g="255" b="118"/>
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<max_color r="107" g="207" b="119"/>
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</slot_progress>
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</slot>
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<slot> <!-- Auto -->
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<slot_highlight x="568" y="17" width="65" height="353" stretch="1">
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<texture>ui_inGame2_weapon_highlighter</texture>
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</slot_highlight>
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<slot_dragdrop x="563" y="14" width="74" height="370"
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cell_width="33" cell_height="41" rows_num="6" cols_num="2"
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custom_placement="0" vertical_placement="1" a="0"
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virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
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<slot_progress x="578" y="378" width="47" height="5" horz="1" min="0" max="1" pos="0">
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<progress stretch="1">
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<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
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</progress>
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<min_color r="196" g="18" b="18"/>
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<middle_color r="255" g="255" b="118"/>
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<max_color r="107" g="207" b="119"/>
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</slot_progress>
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</slot>
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<slot> <!-- Grenade -->
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</slot>
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<slot> <!-- Binoc -->
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</slot>
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<slot> <!-- Bolt -->
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</slot>
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<slot> <!-- Outfit -->
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<slot_dragdrop x="469" y="137" width="85" height="178"
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cell_width="33" cell_height="41" rows_num="3" cols_num="2"
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custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
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vc_horiz_align="c"/>
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<slot_progress x="488" y="309" width="47" height="5" horz="1" min="0" max="1" pos="0">
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<progress stretch="1">
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<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
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</progress>
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<min_color r="196" g="18" b="18"/>
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<middle_color r="255" g="255" b="118"/>
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<max_color r="107" g="207" b="119"/>
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</slot_progress>
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<slot_highlight x="472" y="142" width="76" height="161" stretch="1">
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<texture>ui_inGame2_armor_highlighter</texture>
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</slot_highlight>
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</slot>
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<slot> <!-- PDA -->
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</slot>
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<slot> <!-- Detector -->
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<slot_dragdrop x="469" y="328" width="85" height="55"
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cell_width="33" cell_height="41" rows_num="1" cols_num="2"
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custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
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vc_horiz_align="c"/>
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<slot_highlight x="472" y="330" width="76" height="48" stretch="1">
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<texture>ui_inGame2_detector_highlighter</texture>
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</slot_highlight>
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</slot>
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<slot> <!-- Torch -->
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</slot>
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<slot> <!-- Artfake -->
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</slot>
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<slot> <!-- Helmet -->
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<slot_highlight x="472" y="17" width="76" height="98" stretch="1">
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<texture>ui_inGame2_helmet_highlighter</texture>
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</slot_highlight>
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<slot_progress x="488" y="118" width="47" height="5" horz="1" min="0" max="1" pos="0">
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<progress stretch="1">
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<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
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</progress>
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<min_color r="196" g="18" b="18"/>
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<middle_color r="255" g="255" b="118"/>
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<max_color r="107" g="207" b="119"/>
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</slot_progress>
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<slot_dragdrop x="469" y="14" width="85" height="110"
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cell_width="33" cell_height="41" rows_num="2" cols_num="2" custom_placement="0" a="0" virtual_cells="1"
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vc_vert_align="c" vc_horiz_align="c" />
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</slot>
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<slot> <!-- Backpack -->
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</slot>
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</inventory_slot_wnd>
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<quick_slot_highlight x="387" y="398" width="52" height="59" dx="64" stretch="1">
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<texture>ui_inGame2_quick_item_highlighter</texture>
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</quick_slot_highlight>
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<artefact_slot_highlight x="387" y="476" width="41" height="52" dx="52" stretch="1">
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<texture>ui_inGame2_artefakt_highlighter</texture>
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</artefact_slot_highlight>
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<quick_slot1_text x="386" y="446" width="14" height="13">
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<text align="c" font="letterica16">quick_use_str_1</text>
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</quick_slot1_text>
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<quick_slot2_text x="451" y="446" width="14" height="13">
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<text align="c" font="letterica16">quick_use_str_2</text>
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</quick_slot2_text>
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<quick_slot3_text x="516" y="446" width="14" height="13">
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<text align="c" font="letterica16">quick_use_str_3</text>
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</quick_slot3_text>
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<quick_slot4_text x="580" y="446" width="14" height="13">
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<text align="c" font="letterica16">quick_use_str_4</text>
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</quick_slot4_text>
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<actor_weight_caption x="750" y="736" width="57" height="16">
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<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
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</actor_weight_caption>
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<actor_weight x="807" y="736" width="35" height="16">
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<text align="c" font="letterica16"/>
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</actor_weight>
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<actor_weight_max x="842" y="736" width="68" height="16">
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<text align="l" font="letterica16" color="ui_3"/>
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</actor_weight_max>
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<partner_weight_caption x="174" y="738" width="68" height="14">
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<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
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</partner_weight_caption>
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<partner_weight x="342" y="738" width="36" height="14">
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<text align="l" font="letterica16" color="ui_7"/>
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</partner_weight>
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<!-- partner -->
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<left_delimiter x="102" y="226" width="273" height="163" stretch="1">
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<texture>ui_inGame2_center_trade_devider</texture>
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<!--trade_caption x="123" y="74" width="48" height="16">
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<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
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</trade_caption-->
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<trade_price x="166" y="74" width="13" height="16">
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<text align="l" font="letterica16"/>
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</trade_price>
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<trade_weight_max x="206" y="74" width="40" height="16">
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<text align="l" font="letterica16" color="ui_3"/>
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</trade_weight_max>
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</left_delimiter>
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<!-- actor -->
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<right_delimiter x="648" y="226" width="273" height="163" stretch="1">
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<texture>ui_inGame2_center_trade_devider</texture>
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<!--trade_caption x="123" y="74" width="48" height="16">
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<text align="r" font="letterica16" color="ui_3">ui_total_price</text>
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</trade_caption-->
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<trade_price x="166" y="74" width="40" height="16">
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<text align="c" font="letterica16"/>
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</trade_price>
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<trade_weight_max x="206" y="74" width="40" height="16">
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<text align="l" font="letterica16" color="ui_3"/>
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</trade_weight_max>
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</right_delimiter>
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<belt_list_over x="384" y="472" width="47" height="59" dx="52" stretch="1">
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<texture >ui_inGame2_artefact_blocker</texture>
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</belt_list_over>
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<helmet_over x="467" y="11" width="89" height="115" stretch="1">
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<texture >ui_inGame2_helmet_blocker</texture>
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</helmet_over>
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<dragdrop_trash x="0" y="0" width="375" height="768"
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cell_width="375" cell_height="768" rows_num="1" cols_num="1" a="0"/>
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<dragdrop_bag x="662" y="119" width="247" height="574"
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cell_width="33" cell_height="41" rows_num="14" cols_num="7"
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unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
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<dragdrop_belt x="390" y="480" width="240" height="41"
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cell_width="33" cell_height="41" rows_num="1" cols_num="5"
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cell_sp_x="19" cell_sp_y="0" a="0"/>
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<dragdrop_actor_trade x="662" y="114" width="247" height="164"
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cell_width="33" cell_height="41" rows_num="4" cols_num="7"
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unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
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<dragdrop_actor_trade_bag x="662" y="340" width="247" height="369"
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cell_width="33" cell_height="41" rows_num="9" cols_num="7"
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unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
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<dragdrop_partner_trade x="117" y="114" width="247" height="164"
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cell_width="33" cell_height="41" rows_num="4" cols_num="7"
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unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
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<dragdrop_partner_bag x="117" y="340" width="247" height="369"
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cell_width="33" cell_height="41" rows_num="9" cols_num="7"
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unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
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<dragdrop_deadbody_bag x="117" y="119" width="247" height="574"
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cell_width="33" cell_height="41" rows_num="14" cols_num="7"
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unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
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<dragdrop_quick_slots x="398" y="407" width="227" height="41"
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cell_width="33" cell_height="41" a="0" rows_num="1" cols_num="4"
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cell_sp_x="32" cell_sp_y="0" custom_placement="1"/>
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<trade_buy_button x="113" y="295" width="107" height="26" stretch="1" hint="ui_st_buy_hint">
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<window_name>trade_buy_button</window_name>
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<texture>ui_inGame2_inventory_button</texture>
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<text font="graffiti22" align="c">ui_st_buy</text>
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<text_color>
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<e color ="ui_6"/>
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<t color ="ui_black"/>
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<d color ="ui_5"/>
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<h color ="ui_black"/>
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</text_color>
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</trade_buy_button>
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<trade_sell_button x="660" y="295" width="107" height="26" stretch="1" hint="ui_st_sell_hint">
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<window_name>trade_sell_button</window_name>
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<texture>ui_inGame2_inventory_button</texture>
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<text font="graffiti22" align="c">ui_st_sell</text>
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<text_color>
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<e color ="ui_6"/>
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<t color ="ui_black"/>
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<d color ="ui_5"/>
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<h color ="ui_black"/>
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</text_color>
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</trade_sell_button>
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<takeall_button x="116" y="694" width="248" height="24" stretch="1" hint="ui_st_take_all_hint">
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<window_name>takeall_button</window_name>
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<texture>ui_inGame2_big_inventory_button</texture>
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<text font="graffiti22" align="c">ui_st_take_all</text>
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<text_color>
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<e color ="ui_6"/>
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<t color ="ui_black"/>
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<d color ="ui_5"/>
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<h color ="ui_black"/>
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</text_color>
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</takeall_button>
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<putall_button x="662" y="694" width="248" height="24" stretch="1" hint="ui_st_put_all_hint">
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<window_name>putall_button</window_name>
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<texture>ui_inGame2_big_inventory_button</texture>
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<text font="graffiti22" align="c">ui_st_put_all</text>
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<text_color>
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<e color ="ui_6"/>
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<t color ="ui_black"/>
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<d color ="ui_5"/>
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<h color ="ui_black"/>
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</text_color>
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</putall_button>
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<exit_button x="384" y="736" width="256" height="24" stretch="1" hint="ui_st_exit_hint">
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<window_name>exit_button</window_name>
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<texture>ui_inGame2_big_inventory_button</texture>
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<text font="graffiti22" align="c">ui_inv_exit</text>
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<text_color>
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<e color ="ui_6"/>
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<t color ="ui_black"/>
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<d color ="ui_5"/>
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<h color ="ui_black"/>
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</text_color>
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</exit_button>
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<action_sounds>
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<snd_open>interface\inv_open</snd_open>
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<snd_close>interface\inv_close</snd_close>
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<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
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<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
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<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
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<snd_properties>interface\inv_properties</snd_properties>
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<snd_drop_item>interface\inv_drop</snd_drop_item>
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<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
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<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
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|
<snd_item_use>interface\inv_slot</snd_item_use>
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</action_sounds>
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|
|
|
<hint_wnd x="0" y="0" width="210" height="100">
|
|
<background x="0" y="0" width="210" height="100">
|
|
<texture>ui_inGame2_hint_wnd_main_window</texture>
|
|
</background>
|
|
<text x="20" y="20" width="190" height="100">
|
|
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
|
|
</text>
|
|
</hint_wnd>
|
|
|
|
<actor_state_info x="375" y="539" width="274" height="190">
|
|
<hint_wnd x="0" y="0" width="168" height="100">
|
|
<background x="0" y="0" width="168" height="100">
|
|
<texture>ui_inGame2_hint_wnd_main_window</texture>
|
|
</background>
|
|
<text x="16" y="20" width="136" height="100" complex_mode="1" >
|
|
<text font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
|
|
</text>
|
|
</hint_wnd>
|
|
|
|
<health_state x="11" y="31" width="171" height="16">
|
|
<hint_text delay="800">st_ui_health_sensor</hint_text>
|
|
<state_progress x="0" y="0" width="171" height="16" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerHealth * 55.0) / 55.0">
|
|
<progress stretch="1">
|
|
<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_health_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</health_state>
|
|
|
|
<bleeding_state x="189" y="7" width="36" height="45">
|
|
<hint_text delay="800">st_ui_bleeding_sensor</hint_text>
|
|
<icon x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
|
|
<texture>ui_inGame2_bleeding_inv_green</texture>
|
|
</icon>
|
|
<icon2 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
|
|
<texture>ui_inGame2_bleeding_inv_yellow</texture>
|
|
</icon2>
|
|
<icon3 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
|
|
<texture>ui_inGame2_bleeding_inv_red</texture>
|
|
</icon3>
|
|
</bleeding_state>
|
|
|
|
<radiation_state x="229" y="7" width="36" height="45">
|
|
<hint_text delay="800">st_ui_main_sensor</hint_text>
|
|
<icon x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
|
|
<texture>ui_inGame2_radiation_inv_green</texture>
|
|
</icon>
|
|
<icon2 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
|
|
<texture>ui_inGame2_radiation_inv_yellow</texture>
|
|
</icon2>
|
|
<icon3 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
|
|
<texture>ui_inGame2_radiation_inv_red</texture>
|
|
</icon3>
|
|
</radiation_state>
|
|
|
|
<radia_sensor x="12" y="72" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_radiation_protection</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
|
|
expression="floor(fltActorOutfitRadiationProtection + fltActorHelmetRadiationProtection + fltActorBoostRadiationProtection + fltArtefactsRadiationProtection / fltZoneMaxPowerRadiationProtection * 31.0) / 31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</radia_sensor>
|
|
|
|
<acid_sensor x="12" y="100" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_chemical_burn_protection</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
|
|
expression="floor(fltActorOutfitChemicalBurnProtection + fltActorHelmetChemicalBurnProtection + fltActorBoostChemicalBurnProtection + fltArtefactsChemicalBurnProtection / fltZoneMaxPowerChemicalBurnProtection * 31.0) / 31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</acid_sensor>
|
|
|
|
<shock_sensor x="12" y="128" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_shock_protection</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
|
|
expression="floor(fltActorOutfitShockProtection + fltActorHelmetShockProtection + fltArtefactsShockProtection / fltZoneMaxPowerShockProtection * 31.0) / 31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</shock_sensor>
|
|
|
|
<fire_sensor x="12" y="156" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_burn_protection</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
|
|
expression="floor(fltActorOutfitBurnProtection + fltActorHelmetBurnProtection + fltArtefactsBurnProtection / fltZoneMaxPowerBurnProtection * 31.0) / 31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</fire_sensor>
|
|
|
|
<psi_sensor x="139" y="72" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_telepatic_protection</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
|
|
expression="floor(fltActorOutfitTelepaticProtection + fltActorHelmetTelepaticProtection + fltActorBoostTelepaticProtection + fltArtefactsTelepaticProtection / fltZoneMaxPowerTelepaticProtection * 31.0) /31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</psi_sensor>
|
|
|
|
<wound_sensor x="139" y="100" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_wound_protection</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
|
|
expression="floor(fltActorOutfitWoundProtection + fltActorHelmetWoundProtection + fltArtefactsWoundProtection / fltZoneMaxPowerWoundProtection * 31.0) / 31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</wound_sensor>
|
|
|
|
<fire_wound_sensor x="139" y="128" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_fire_wound_protection</hint_text>
|
|
<icon x="0" y="0" width="14" height="18" magnitude="100" stretch="1">
|
|
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
|
|
</icon>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</fire_wound_sensor>
|
|
|
|
<power_sensor x="139" y="156" width="116" height="18">
|
|
<hint_text delay="800">ui_inv_outfit_power_restore</hint_text>
|
|
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerRestoreSpeed * 31.0) / 31.0">
|
|
<progress stretch="1">
|
|
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
|
|
</progress>
|
|
</state_progress>
|
|
</power_sensor>
|
|
</actor_state_info>
|
|
</w>
|