e4s-sdk/gamedata/configs/ui/ui_custom_msgs.xml
2026-06-17 23:06:51 +03:00

228 lines
11 KiB
XML

<header>
<hud_timer x="869" y="0" width="155" height="66">
<text x="-15" y="23it" font="graffiti32" r="238" g="155" b="23" a="255" align="r"/>
<texture>ui_hud_timer_games</texture>
</hud_timer>
<hud_timer_text x="852" y="80" width="157" height="67" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
<text x="0" y="0" font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</hud_timer_text>
<sleep_001 x="20" y="20" width="984" height="728">
<texture x="0" y="0" width="984" height="728">car\trabantnoise</texture>
</sleep_001>
<controller_fx x="0" y="0" width="1024" height="768" stretch="1">
<texture>act\act_controller_hit</texture>
</controller_fx>
<controller_fx2 x="0" y="0" width="1024" height="768" stretch="1">
<texture>act\act_controller_hit1</texture>
</controller_fx2>
<monster_claws x="512" y="384" width="512" height="512" alignment="c" stretch="1" heading="1" light_anim="monster_claws" la_alpha="1" la_cyclic="0" ttl="3">
<texture>controller\controller_blood_01</texture>
</monster_claws>
<main_task x="235" y="120" width="554" height="60" complex_mode="1">
<text align="c" font="graffiti32" r="240" g="217" b="182" a="255"/>
</main_task>
<secondary_task x="235" y="180" width="554" height="60" complex_mode="1" light_anim="ui_tesk_description" la_alpha="1" la_text="1" la_cyclic="0">
<text align="c" font="graffiti22" r="240" g="217" b="182" a="200"/>
</secondary_task>
<cs_psy_danger x="262" y="30" width="500" height="20" complex_mode="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_psy_danger>
<cs_radiation_danger x="262" y="50" width="500" height="20" complex_mode="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_radiation_danger>
<cs_demo_play x="30" y="710" width="600" height="50" complex_mode="1" stretch="1"
light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="letterica18" r="240" g="217" b="182" a="255" align="l"/>
</cs_demo_play>
<cs_subtitles_npc x="200" y="690" width="600" height="50" complex_mode="1" stretch="1" light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_subtitles_npc>
<cs_subtitles_actor x="200" y="690" width="600" height="50" complex_mode="1" stretch="1" light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_subtitles_actor>
<cs_subtitles_object x="200" y="690" width="600" height="50" complex_mode="1" stretch="1" light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_subtitles_object>
<cs_subtitles x="200" y="690" width="600" height="50" complex_mode="1" stretch="1" light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_subtitles>
<cs_yantar_td x="200" y="200" width="600" height="50" complex_mode="1" stretch="1"
light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</cs_yantar_td>
<cs_arena_kills x="30" y="300" width="600" height="50" complex_mode="1" stretch="1"
light_anim="" la_cyclic="1" la_texture="1" la_alpha="1">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="l"/>
</cs_arena_kills>
<hud_message x="310" y="50" width="400" height="60" on_top="1" light_anim="" la_cyclic="0" la_texture="1" la_alpha="1" stretch="1">
<text font="graffiti22" r="240" g="217" b="182" a="255" color="ui_7" align="c"/>
</hud_message>
<game_saved x="100" y="730" width="800" height="30" ttl="3">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</game_saved>
<autosave x="100" y="730" width="800" height="30" ttl="3">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c">st_autosave</text>
</autosave>
<item_used x="100" y="700" width="800" height="30" ttl="3">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</item_used>
<gun_jammed x="200" y="70" width="600" height="50" ttl="3">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="c">gun_jammed</text>
</gun_jammed>
<can_use_weapon_now x="200" y="70" width="600" height="50" ttl="3">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="c">can_use_weapon_now</text>
</can_use_weapon_now>
<cant_walk x="200" y="650" width="600" height="30" ttl="3">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c">cant_walk</text>
</cant_walk>
<cant_walk_weight x="200" y="650" width="600" height="30" ttl="3">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c">cant_walk_weight</text>
</cant_walk_weight>
<not_enough_money_mine x="100" y="100" width="800" height="60">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="c">st_not_enough_money</text>
</not_enough_money_mine>
<not_enough_money_other x="100" y="100" width="800" height="60">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="c">st_not_enough_money_npc</text>
</not_enough_money_other>
<max_ping_warn_1 x="512" y="300" width="360" height="64" alignment="c" ttl="10">
<texture x="0" y="0" width="360" height="64" a="30">ui\ui_cm_connection_error</texture>
<text x="80" y="50" font="graffiti32" r="238" g="155" b="23" a="255"/>
<auto_static x="180" y="50" width="180" height="14">
<window_name>cur_num</window_name>
<text font="graffiti32" r="238" g="155" b="23" a="255"/>
</auto_static>
</max_ping_warn_1>
<max_ping_warn_2 x="512" y="300" width="360" height="64" alignment="c" ttl="8">
<texture x="0" y="0" width="360" height="64" a="64">ui\ui_cm_connection_error</texture>
<text x="80" y="50" font="graffiti32" r="238" g="155" b="23" a="255"/>
<auto_static x="180" y="50" width="180" height="14">
<window_name>cur_num</window_name>
<text font="graffiti32" r="238" g="155" b="23" a="255"/>
</auto_static>
</max_ping_warn_2>
<max_ping_warn_3 x="512" y="300" width="360" height="64" alignment="c" ttl="8">
<texture x="0" y="0" width="360" height="64" a="160">ui\ui_cm_connection_error</texture>
<text x="80" y="50" font="graffiti32" r="238" g="155" b="23" a="255"/>
<auto_static x="180" y="50" width="180" height="14">
<window_name>cur_num</window_name>
<text font="graffiti32" r="238" g="155" b="23" a="255"/>
</auto_static>
</max_ping_warn_3>
<max_ping_warn_4 x="512" y="300" width="360" height="64" alignment="c" ttl="8">
<texture x="0" y="0" width="360" height="64" a="255">ui\ui_cm_connection_error</texture>
<text x="80" y="50" font="graffiti32" r="238" g="155" b="23" a="255"/>
<auto_static x="180" y="50" width="180" height="14">
<window_name>cur_num</window_name>
<text font="graffiti32" r="238" g="155" b="23" a="255"/>
</auto_static>
</max_ping_warn_4>
<cs_heli_health x="680" y="15" width="325" height="25" stretch="1">
<!-- <text font="graffiti22" r="240" g="217" b="182" a="255" align="l"/>
<texture x="0" y="0" width="325" height="25" a="255">ui_sega_healph</texture> -->
<texture>ui_sega_healph</texture>
</cs_heli_health>
<cs_strelok_health x="680" y="15" width="325" height="25" stretch="1">
<!-- <text font="graffiti22" r="240" g="217" b="182" a="255" align="l"/>
<texture x="0" y="0" width="325" height="25" a="255">ui_sega_healph</texture> -->
<texture>ui_sega_healph</texture>
</cs_strelok_health>
<crow_timer x="869" y="0" width="155" height="66">
<text x="20" y="23it" font="graffiti32" r="238" g="155" b="23" a="255" align="c"/>
<texture>ui_hud_timer_games</texture>
<!--
<text x="-15" y="23it" font="graffiti32" r="238" g="155" b="23" a="255" align="r"/>
<texture>ui_hud_timer_games</texture>
-->
</crow_timer>
<crow_timer_text x="852" y="80" width="157" height="67" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
<text x="0" y="0" font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
</crow_timer_text>
<shooting_timer x="869" y="0" width="155" height="66">
<text x="20" y="23it" font="graffiti32" r="238" g="155" b="23" a="255" align="c"/>
<texture>ui_hud_timer_games</texture>
</shooting_timer>
<shooting_counter x="433" y="0" width="224" height="46">
<text x="2" y="6it" font="graffiti32" r="238" g="155" b="23" a="255" align="c"/>
<texture>ui_hud_points_count</texture>
</shooting_counter>
<shooting_get_ready x="212" y="300" width="600" height="68" complex_mode="1" light_anim="ui_slow_blinking_alpha">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="c"/>
</shooting_get_ready>
<text_on_screen_center x="212" y="300" width="600" height="68" complex_mode="1" light_anim="ui_slow_blinking_alpha">
<text font="graffiti32" r="240" g="217" b="182" a="255" align="c"/>
</text_on_screen_center>
<mp_timelimit x="100" y="77" width="824" height="30">
<text font="graffiti19" color="ui_red" align="c"/>
</mp_timelimit>
<mp_spetatormode x="100" y="115" width="824" height="30">
<text font="graffiti19" color="ui_red" align="c"/>
</mp_spetatormode>
<mp_spectator x="100" y="115" width="824" height="30">
<text font="graffiti19" color="ui_white" align="c"/>
</mp_spectator>
<mp_pressjump x="100" y="729" width="824" height="30">
<text font="graffiti19" color="ui_white" align="c"/>
</mp_pressjump>
<mp_pressbuy x="100" y="749" width="824" height="30">
<text font="graffiti19" color="ui_white" align="c"/>
</mp_pressbuy>
<mp_round_result x="100" y="345" width="824" height="30">
<text font="graffiti19" r="240" g="255" b="240" align="c"/>
</mp_round_result>
<mp_force_respawn_time x="100" y="38" width="824" height="30">
<text font="graffiti19" color="ui_white" align="c"/>
</mp_force_respawn_time>
<mp_demo_play x="0" y="195" width="824" height="30">
<text font="graffiti19" color="ui_green"/>
</mp_demo_play>
<mp_warm_up x="100" y="75" width="824" height="30">
<text font="graffiti19" color="ui_green" align="c"/>
</mp_warm_up>
<mp_ah_buy x="100" y="729" width="824" height="30">
<text font="graffiti19" r="255" g="255" b="0" align="c"/>
</mp_ah_buy>
<mp_tdm_buy x="100" y="729" width="824" height="30">
<text font="graffiti19" r="255" g="255" b="0" align="c"/>
</mp_tdm_buy>
<blackscreen width="1024" height="768" stretch="1">
<texture>intro\intro_back</texture>
</blackscreen>
</header>