e4s-sdk/gamedata/configs/ui/ui_detector_artefact.xml
2026-06-17 23:06:51 +03:00

418 lines
No EOL
22 KiB
XML

<w>
<elite x="0" y="0" width="0.0576" height="0.029">
<wrk_area width="0.0576" height="0.029">
<auto_static width="0.0576" height="0.029" stretch="1">
<texture shader="hud\p3d">ui_temp_ad3_radar_glow</texture>
</auto_static>
</wrk_area>
<af_sign width="0.0045" height="0.005" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</af_sign>
<palette id="af_sign" width="0.0045" height="0.005" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
</elite>
<scientific x="0" y="0" width="0.0576" height="0.029">
<wrk_area width="0.0576" height="0.029">
<auto_static width="0.0576" height="0.029" stretch="1">
<texture shader="hud\p3d">ui_temp_ad3_radar_glow</texture>
</auto_static>
</wrk_area>
<palette id="zone_mine_acidic_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_mine_acidic_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_mine_acidic_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_mine_chemical_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_mine_chemical_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_mine_chemical_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_buzz_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_buzz_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<palette id="zone_buzz_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
<!--
<palette id="zone_mine_acidic_big" width="0.03" height="0.03" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
</palette>
-->
<palette id="zone_mine_electric_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_mine_electric_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_mine_electric_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_mine_static_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_mine_static_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_mine_static_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_witches_galantine_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_witches_galantine_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_witches_galantine_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
</palette>
<palette id="zone_mine_gravitational_strong" width="0.008" height="0.008" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
</palette>
<palette id="zone_mine_gravitational_average" width="0.008" height="0.008" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
</palette>
<palette id="zone_mine_gravitational_weak" width="0.006" height="0.006" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
</palette>
<!--
<palette id="zone_mine_gravitational_big" width="0.032" height="0.032" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
</palette>
-->
<palette id="zone_gravi_zone" width="0.008" height="0.008" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
</palette>
<palette id="zone_mine_thermal_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_mine_thermal_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_mine_thermal_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_zharka_static_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_zharka_static_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_zharka_static_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_mine_steam_strong" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_mine_steam_average" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<palette id="zone_mine_steam_weak" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
</palette>
<!--
<palette id="zone_mine_acidic_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_acidic_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_acidic_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_chemical_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_chemical_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_chemical_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_buzz_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_buzz_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_buzz_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_acidic_big" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
</palette>
<palette id="zone_mine_electric_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_mine_electric_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_mine_electric_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_mine_static_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_mine_static_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_mine_static_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_witches_galantine_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_witches_galantine_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_witches_galantine_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
</palette>
<palette id="zone_mine_gravitational_strong" width="0.013" height="0.013" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
</palette>
<palette id="zone_mine_gravitational_average" width="0.013" height="0.013" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
</palette>
<palette id="zone_mine_gravitational_weak" width="0.01" height="0.01" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
</palette>
<palette id="zone_mine_gravitational_big" width="0.013" height="0.013" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
</palette>
<palette id="zone_gravi_zone" width="0.013" height="0.013" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
</palette>
<palette id="zone_mine_thermal_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_mine_thermal_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_mine_thermal_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_zharka_static_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_zharka_static_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_zharka_static_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_mine_steam_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_mine_steam_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="zone_mine_steam_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
</palette>
<palette id="af_blood" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_mincer_meat" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_soul" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_fuzz_kolobok" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_baloon" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_glass" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_electra_sparkler" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_electra_flash" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_electra_moonlight" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_dummy_battery" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_dummy_dummy" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_ice" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_medusa" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_cristall_flower" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_night_star" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_vyvert" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_gravi" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_gold_fish" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_cristall" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_fireball" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_dummy_glassbeads" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_eye" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_fire" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_oasis_heart" width="0.004" height="0.004" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="af_quest_b14_twisted" width="0.001" height="0.001" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
<palette id="jup_b1_half_artifact" width="0.001" height="0.001" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
</palette>
-->
<palette id="af_blood" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_mincer_meat" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_soul" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_fuzz_kolobok" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_baloon" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_glass" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_electra_sparkler" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_electra_flash" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_electra_moonlight" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_dummy_battery" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_dummy_dummy" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_ice" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_medusa" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_cristall_flower" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_night_star" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_vyvert" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_gravi" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_gold_fish" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_cristall" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_fireball" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_dummy_glassbeads" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_eye" width="0.0015" height="0.0015" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_fire" width="0.0022" height="0.0022" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_oasis_heart" width="0.003" height="0.003" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="af_quest_b14_twisted" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
<palette id="jup_b1_half_artifact" width="0.0011" height="0.0011" stretch="1" alignment="c">
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
</palette>
</scientific>
</w>