e4s-sdk/gamedata/configs/weapons/upgrades/w_fn2000_up.ltx
2026-06-17 23:06:51 +03:00

650 lines
20 KiB
TeX

[up_sect_firsta_fn2000]
;Íàäåæíîñòü(1)10%
;---------------
cost = 1500
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.016 ;0.03
[up_sect_firstc_fn2000]
;Íàäåæíîñòü(2)15%
;---------------
cost = 2000
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.016 ;0.03
[up_sect_firstd_fn2000]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 2000
value = +20
bullet_speed = +75
fire_dispersion_base = -0.01
[up_sect_firste_fn2000]
;Óäîáñòâî(3)25%
;--------------
cost = 2500
value = +25
crosshair_inertion = -2
PDM_disp_base = -0.2 ;0.5
PDM_disp_vel_factor = -0.75 ;1.5
PDM_disp_accel_factor = -0.75 ;1.5
[up_sect_firstf_fn2000]
;Òî÷íîñòü(3)30%
;---------------
cost = 2500
value = +30
fire_dispersion_base = -0.04 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_secona_fn2000]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 1500
value = +10
bullet_speed = +50
[up_sect_seconc_fn2000]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 2000
value = +20
bullet_speed = +75
fire_dispersion_base = -0.01
[up_sect_second_fn2000]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 2000
value = +15
rpm = +85
[up_sect_secone_fn2000]
;Òî÷íîñòü(3)30%
;---------------
cost = 2500
value = +30
fire_dispersion_base = -0.04 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_seconf_fn2000]
;Îòäà÷à(3)-30%
;------------
cost = 2500
value = -30
cam_dispersion = -0.14 ;0.5
cam_dispersion_inc = -0.07 ;0.5
cam_step_angle_horz = -0.65 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.14 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.08 ;0.5
zoom_cam_step_angle_horz = -0.55 ;1.0 [0.505 â îñòàòêå]
[up_sect_thirda_fn2000]
;Îòäà÷à(1)-10%
;------------
cost = 1500
value = -10
cam_dispersion = -0.09 ;0.5
cam_dispersion_inc = -0.04 ;0.5
cam_step_angle_horz = -0.35 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.09 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.05 ;0.5
zoom_cam_step_angle_horz = -0.28 ;1.0 [0.505 â îñòàòêå]
[up_sect_thirdc_fn2000]
;Íàäåæíîñòü(2)15%
;---------------
cost = 2000
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.016 ;0.03
[up_sect_thirdd_fn2000]
;Òî÷íîñòü(2)20%
;---------------
cost = 2000
value = +20
fire_dispersion_base = -0.02 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_thirde_fn2000]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 2500
value = +30
rpm = +135
[up_sect_thirdf_fn2000]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 2500
value = +30
bullet_speed = +100
fire_dispersion_base = -0.01
[up_sect_fourta_fn2000]
cost = 1800
scope_zoom_factor = -35
[up_sect_fourtc_fn2000]
cost = 3000
scope_nightvision = scope_contrast
[up_sect_fourte_fn2000]
cost = 12500
scope_alive_detector = scope_detector
[up_sect_fourtf_fn2000]
cost = 5500
scope_dynamic_zoom = on
[up_firsta_fn2000]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_fn2000
section = up_sect_firsta_fn2000
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a2_name
description = st_up_auto_a2_descr
icon = ui_inGame2_upgrade_FT200M_1
;;...
[up_firstc_fn2000]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_fn2000
section = up_sect_firstc_fn2000
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_FT200M_2
[up_firstd_fn2000]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_fn2000
section = up_sect_firstd_fn2000
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b2_name
description = st_up_auto_b2_descr
icon = ui_inGame2_upgrade_FT200M_3
[up_firste_fn2000]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_fn2000
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c6_name
description = st_up_auto_c6_descr
icon = ui_inGame2_upgrade_FT200M_4
[up_firstf_fn2000]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_fn2000
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_FT200M_5
[up_secona_fn2000]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_fn2000
section = up_sect_secona_fn2000
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a2_name
description = st_up_zat_a2_descr
icon = ui_inGame2_upgrade_FT200M_6
[up_seconc_fn2000]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_fn2000
section = up_sect_seconc_fn2000
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b5_name
description = st_up_zat_b5_descr
icon = ui_inGame2_upgrade_FT200M_7
[up_second_fn2000]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_fn2000
section = up_sect_second_fn2000
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b6_name
description = st_up_zat_b6_descr
icon = ui_inGame2_upgrade_FT200M_8
[up_secone_fn2000]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_fn2000
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_FT200M_9
[up_seconf_fn2000]
scheme_index = 2, 3
effects =
section = up_sect_seconf_fn2000
property = prop_recoil
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_FT200M_10
[up_thirda_fn2000]
scheme_index = 0, 2
effects = up_gr_thirdcd_fn2000
section = up_sect_thirda_fn2000
property = prop_recoil
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_FT200M_11
[up_thirdc_fn2000]
scheme_index = 1, 4
effects = up_gr_thirdef_fn2000
section = up_sect_thirdc_fn2000
property = prop_reliability
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b1_name
description = st_up_ret_b1_descr
icon = ui_inGame2_upgrade_FT200M_12
[up_thirdd_fn2000]
scheme_index = 1, 5
effects = up_gr_thirdef_fn2000
section = up_sect_thirdd_fn2000
property = prop_dispersion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_FT200M_13
[up_thirde_fn2000]
scheme_index = 2, 4
effects =
section = up_sect_thirde_fn2000
property = prop_rpm
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c3_name
description = st_up_ret_c3_descr
icon = ui_inGame2_upgrade_FT200M_14
[up_thirdf_fn2000]
scheme_index = 2, 5
effects =
section = up_sect_thirdf_fn2000
property = prop_bullet_speed
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c1_name
description = st_up_ret_c1_descr
icon = ui_inGame2_upgrade_FT200M_15
[up_fourta_fn2000]
scheme_index = 0, 3
effects =
section = up_sect_fourta_fn2000
property = prop_scope_4x
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_a2_name
description = st_up_opt_a2_descr
icon = ui_inGame2_upgrade_FT200M_16
[up_fourtc_fn2000]
scheme_index = 1, 6
effects =
section = up_sect_fourtc_fn2000
property = prop_contrast
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_FT200M_17
[up_fourte_fn2000]
scheme_index = 2, 6
effects =
section = up_sect_fourte_fn2000
property = prop_autolockscope
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c1_name
description = st_up_opt_c1_descr
icon = ui_inGame2_upgrade_FT200M_18
[up_fourtf_fn2000]
scheme_index = 2, 7
effects =
section = up_sect_fourtf_fn2000
property = prop_scope
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c3_name
description = st_up_opt_c3_descr
icon = ui_inGame2_upgrade_FT200M_19
;[up_fiftha_fn2000]
;scheme_index = 0, 4
;effects =
;section = up_sect_fiftha_fn2000
;property = prop_dispersion
;
;known = 1
;
;precondition_functor = inventory_upgrades.precondition_functor_a
;precondition_parameter = a & b
;
;effect_functor = inventory_upgrades.effect_functor_a
;effect_parameter = something_here
;
;prereq_functor = inventory_upgrades.prereq_functor_a
;prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
;prereq_params = up_fiftha_fn2000
;name = st_upg_electro_accur
;description = st_upg_electro_accur_descr
;icon = ui_wp_upgrade_33
[up_gr_firstab_fn2000]
elements = up_firsta_fn2000
[up_gr_firstcd_fn2000]
elements = up_firstc_fn2000, up_firstd_fn2000
[up_gr_firstef_fn2000]
elements = up_firste_fn2000, up_firstf_fn2000
[up_gr_seconab_fn2000]
elements = up_secona_fn2000
[up_gr_seconcd_fn2000]
elements = up_seconc_fn2000, up_second_fn2000
[up_gr_seconef_fn2000]
elements = up_secone_fn2000, up_seconf_fn2000
[up_gr_thirdab_fn2000]
elements = up_thirda_fn2000
[up_gr_thirdcd_fn2000]
elements = up_thirdc_fn2000, up_thirdd_fn2000
[up_gr_thirdef_fn2000]
elements = up_thirde_fn2000, up_thirdf_fn2000
[up_gr_fourtab_fn2000]
elements = up_fourta_fn2000
[up_gr_fourtcd_fn2000]
elements = up_fourtc_fn2000
[up_gr_fourtef_fn2000]
elements = up_fourte_fn2000, up_fourtf_fn2000
;[up_gr_fifthab_fn2000]
;elements = up_fiftha_fn2000