e4s-sdk/gamedata/configs/weapons/w_mounted.ltx
2026-06-17 23:06:51 +03:00

102 lines
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TeX

[mounted_weapon]
GroupControlSection = spawn_group
class = W_MOUNTD
$spawn = "weapons\mounted_weapon"
cform = skeleton
visual = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf
;-------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base = 0.12 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
;îòäà÷à
cam_relax_speed = 5.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 0.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_max_angle = 8 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 9.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.8 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.02
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.00001
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.00002
;-------------------------------------------------------------------------------
; ttc
hit_power = 0.0
hit_impulse = 100
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 1500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 650
light_color = 0.9,0.9,0.5
light_range = 6
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.3
flame_particles = weapons\generic_weapon08
smoke_particles = weapons\generic_shoot_00
shell_point = 0.00, 0.0,0
shell_particles = weapons\generic_shells00
snd_shoot = weapons\pkm_shot
ammo_class = ammo_7.62x54_7h1
[stationary_mgun]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
class = W_STMGUN
$spawn = "weapons\stationary_mgun"
cform = skeleton
visual = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf
cam_relax_speed = 3.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_max_angle = 8 ;ìàêñèìàëüíûé óãîë îòäà÷è
snd_shoot = weapons\pkm_shot
use_aim_bullet = false
ammo_class = ammo_7.62x54_7h1
fire_dispersion_base = 0.5 ;1 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
fire_dispersion_null = 0.5
rpm = 900
hit_power = 0.6
hit_impulse = 100
fire_distance = 1000
bullet_speed = 1000 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
light_color = 0.9,0.9,0.5
light_range = 6
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.3
flame_particles = weapons\generic_weapon_btr
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.0, 0.0
shell_particles = weapons\generic_shells00
tracer_trail_scale = 0.15
tracer_start_length = 2
tracer_width = 0.07
inv_name = Mounted Weapon ; name in inventory
inv_name_short = Mounted Weapon