e4s-sdk/gamedata/configs/zones/zone_campfire.ltx
2026-06-17 23:06:51 +03:00

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[campfire_base]:zone_base
hit_impulse_scale = 0.0
effective_radius = 1.3
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_flame
;----------- Anomaly settings -----------------------
max_start_power = 0.40
attenuation = 1
idle_particles = explosions\campfire
blowout_particles = explosions\campfire_disabled
hit_small_particles = damage_fx\burn_creatures00
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures00
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true
idle_sound = ambient\fire2
blowout_sound = ambient\fire2
hit_sound = ambient\fire2
entrance_sound = ambient\fire2
hit_type = light_burn
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.8,1.7,1.4
light_animation = koster
light_range = 8
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light_r1 = false
idle_light = on
idle_light_range = 8.0
idle_light_range_delta = 0.25
idle_light_anim = koster_00
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 0
blowout_time = 1000
accamulate_time = 0
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[campfire_base_noshadow]:zone_base_noshadow
hit_impulse_scale = 0.0
effective_radius = 1.3
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_flame
;----------- Anomaly settings -----------------------
max_start_power = 0.40
attenuation = 1
idle_particles = explosions\campfire
blowout_particles = explosions\campfire_disabled
hit_small_particles = damage_fx\burn_creatures00
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures00
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true
idle_sound = ambient\fire2
blowout_sound = ambient\fire2
hit_sound = ambient\fire2
entrance_sound = ambient\fire2
hit_type = light_burn
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true
ignore_small = true
ignore_artefacts = true
blowout_light = off
light_color = 1.8,1.7,1.4
light_animation = koster
light_range = 8
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light_r1 = false
idle_light = off
idle_light_range = 8.0
idle_light_range_delta = 0.25
idle_light_anim = koster_00
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 0
blowout_time = 1000
accamulate_time = 0
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[campfire]:campfire_base
$spawn = "campfire\campfire_dynamics"
class = Z_CFIRE
script_binding = bind_campfire.bind
disabled_particles = explosions\campfire_disabled
enabling_particles = explosions\campfire_enabled
disabled_sound = ambient\fire2
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------