e4s-sdk/gamedata/meshes/dynamics/weapons/wpn_hand/bone_parts.ltx
2026-06-17 23:06:51 +03:00

54 lines
2.1 KiB
TeX

[part_0]
bip01 =
partition_name = default
[part_1]
bip01_l_finger1 =
bip01_l_finger11 =
bip01_l_finger12 =
bip01_l_finger2 =
bip01_l_finger21 =
bip01_l_finger22 =
bip01_l_finger3 =
bip01_l_finger31 =
bip01_l_finger32 =
bip01_l_finger4 =
bip01_l_finger41 =
bip01_l_finger42 =
l_clavicle =
l_finger0 =
l_finger01 =
l_finger02 =
l_forearm =
l_forearm_twist =
l_hand =
l_upperarm =
partition_name = left_hand
[part_2]
bip01_r_finger1 =
bip01_r_finger11 =
bip01_r_finger12 =
bip01_r_finger2 =
bip01_r_finger21 =
bip01_r_finger22 =
bip01_r_finger3 =
bip01_r_finger31 =
bip01_r_finger32 =
bip01_r_finger4 =
bip01_r_finger41 =
bip01_r_finger42 =
lead_gun =
partition_name = right_hand
r_clavicle =
r_finger0 =
r_finger01 =
r_finger02 =
r_forearm =
r_forearm_twist =
r_hand =
r_upperarm =
[part_3]
partition_name =