e4s-sdk/gamedata/scripts/se_stalker.script
2026-06-17 23:06:51 +03:00

161 lines
No EOL
4.7 KiB
Text

--[[
Èçìåíåíèÿ script_version:
3 - ñîõðàíåíèå ïîëÿ job_online
5 - ñîõðàíåíèå ïîëÿ was_in_smart_terrain
6 - ñîõðàíåíèå ïîëÿ death_droped
]]
class "se_stalker" (cse_alife_human_stalker)
--------------------
function se_stalker:__init (section) super (section)
self.ini = nil
self.ini_initialized = false
self.smart_terrain_conditions = nil
self.smart_terrain_conditions_initialized = false
-- ýòîò ôëàã áåð¸òñÿ èç ðàáîòû ñìàðòà
-- true = âñåãäà â îíëàéíå
-- false = âñåãäà â îôëàéíå
-- condlist = óñëîâèå, êîòîðîå îòïðåäåëÿåò true èëè false
-- nil = ñìàðòó âñ¸ ðàâíî
self.job_online = nil
self.job_online_condlist = nil
self.death_droped = false --'Ãåíåðèë ëè ïåðñîíàæ âûïàäàåìûå ïðåäìåòû èëè íåò.
self.m_registred = false
self.sim_forced_online = false
if db.offline_objects[self.id] == nil then
db.offline_objects[self.id] = {}
end
self.board = sim_board.get_sim_board()
end
--------------------
function se_stalker:get_ini()
if not self.ini_initialized then
self.ini = self:spawn_ini()
self.ini_initialized = true
end
end
--------------------
function se_stalker:can_switch_offline()
if self.group_id ~= 65535 then
return true
end
return cse_alife_human_stalker.can_switch_offline(self)
end
--------------------
function se_stalker:can_switch_online()
if self.group_id ~= 65535 then
return true
end
return cse_alife_human_stalker.can_switch_online(self)
end
function se_stalker:switch_online()
cse_alife_human_stalker.switch_online(self)
end
function se_stalker:switch_offline()
cse_alife_human_stalker.switch_offline(self)
end
--------------------
function se_stalker:STATE_Write(packet)
cse_alife_human_stalker.STATE_Write (self, packet)
if self.online then
packet:w_stringZ(tostring(level and level.object_by_id(self.id) and level.object_by_id(self.id):level_vertex_id()))
else
packet:w_stringZ(tostring(db.offline_objects[self.id] and db.offline_objects[self.id].level_vertex_id))
end
packet:w_stringZ(tostring(db.offline_objects[self.id] and db.offline_objects[self.id].active_section))
packet:w_bool(self.death_droped )
end
--------------------
function se_stalker:STATE_Read(packet, size)
cse_alife_human_stalker.STATE_Read (self, packet, size)
if self.script_version > 10 then
local old_lvid = packet:r_stringZ()
if db.offline_objects[self.id] == nil then
db.offline_objects[self.id] = {}
end
db.offline_objects[self.id].active_section = packet:r_stringZ()
if db.offline_objects[self.id].active_section == "nil" then
db.offline_objects[self.id].active_section = nil
end
if old_lvid ~= "nil" then
db.offline_objects[self.id].level_vertex_id = tonumber(old_lvid)
end
end
self.death_droped = packet:r_bool()
end
--------------------
function se_stalker:on_before_register()
end
--------------------
function se_stalker:on_register()
cse_alife_human_stalker.on_register( self )
-- Ïðîâåðÿåì êàñòîìäàòó îáüåêòà íà íàëè÷èå ñòîðè àéäè.
story_objects.check_spawn_ini_for_story_id(self)
self.board = sim_board.get_sim_board()
local obj_ini = self:spawn_ini()
self.m_registred = true
if db.offline_objects[self.id] == nil then
db.offline_objects[self.id] = {}
end
-- db.offline_objects[self.id].level_vertex_id = self.m_level_vertex_id
printf("registering stalker %s ", self:name())
--' Îòêëþ÷àåì ñòàðûé ìåòîä âûáîðà ñìàðòòåððåéíîâ.
self:brain():can_choose_alife_tasks(false)
--' Âûáîð ñìàðòà
local smart = utils.cfg_get_string(obj_ini, "logic", "smart_terrain", self, false, "", "")
local smart_obj = self.board:get_smart_by_name(smart)
if smart_obj == nil then
return
end
alife():object(smart_obj.id):register_npc(self)
end
--------------------
function se_stalker:on_unregister()
local strn_id = self:smart_terrain_id()
if strn_id ~= 65535 then
local smart = alife():object(strn_id)
if smart ~= nil then
smart:unregister_npc(self)
end
end
db.offline_objects[self.id] = nil
unregister_story_object_by_id(self.id)
cse_alife_human_stalker.on_unregister(self)
end
--------------------
function se_stalker:on_spawn()
cse_alife_human_stalker.on_spawn(self)
end
--------------------
function se_stalker:on_death(killer)
cse_alife_human_stalker.on_death(self, killer)
smart_terrain.on_death(self)
if self.group_id ~= 65535 then
local squad = alife():object(self.group_id)
if squad == nil then
--printf("sim_board squads")
--print_table(self.board.squads)
abort("There is no squad with ID [%s]", self.group_id)
end
squad:on_npc_death(self)
end
end
--------------------
function se_stalker:update()
cse_alife_human_stalker.update(self)
end