111 lines
No EOL
6.6 KiB
Text
111 lines
No EOL
6.6 KiB
Text
function get_loophole(id, fov_direction, position, enter_direction)
|
|
local pos = position or vector():set(0,0,0)
|
|
local enter_dir = enter_direction or vector():set(-1,0,0)
|
|
return { id = id,
|
|
fov_position = pos,
|
|
fov_direction = fov_direction,
|
|
enter_direction = enter_dir,
|
|
enterable = true,
|
|
exitable = true,
|
|
usable = true,
|
|
fov = 90.0,
|
|
range = 50.0,
|
|
actions = {
|
|
idle = {
|
|
animations = {
|
|
idle = {
|
|
"loophole_crouch_back_idle_0",
|
|
},
|
|
},
|
|
},
|
|
lookout = {
|
|
animations = {
|
|
idle = {
|
|
"loophole_crouch_back_idle_0",
|
|
},
|
|
},
|
|
},
|
|
fire = {
|
|
animations = {
|
|
idle = {
|
|
"loophole_crouch_back_attack_idle_0",
|
|
},
|
|
shoot = {
|
|
"loophole_crouch_back_attack_shoot_0",
|
|
"loophole_crouch_back_attack_shoot_1",
|
|
},
|
|
},
|
|
},
|
|
fire_no_lookout = {
|
|
animations = {
|
|
idle = {
|
|
"loophole_crouch_back_attack_idle_0",
|
|
},
|
|
shoot = {
|
|
"loophole_crouch_back_attack_shoot_0",
|
|
"loophole_crouch_back_attack_shoot_1",
|
|
},
|
|
},
|
|
},
|
|
reload = {
|
|
animations = {
|
|
idle = {
|
|
"loophole_crouch_back_reload_0",
|
|
},
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
transitions = {
|
|
{
|
|
action_from = "idle",
|
|
action_to = "lookout",
|
|
weight = 1.2,
|
|
animations = {
|
|
"loophole_crouch_back_idle_0",
|
|
},
|
|
},
|
|
{
|
|
action_from = "lookout",
|
|
action_to = "idle",
|
|
weight = 1.2,
|
|
animations = {
|
|
"loophole_crouch_back_idle_0",
|
|
},
|
|
},
|
|
{
|
|
action_from = "idle",
|
|
action_to = "fire",
|
|
weight = 1.2,
|
|
animations = {
|
|
"loophole_crouch_back_attack_in_0",
|
|
},
|
|
},
|
|
{
|
|
action_from = "fire",
|
|
action_to = "idle",
|
|
weight = 1.2,
|
|
animations = {
|
|
"loophole_crouch_back_attack_out_0",
|
|
},
|
|
},
|
|
{
|
|
action_from = "idle",
|
|
action_to = "fire_no_lookout",
|
|
weight = 1.2,
|
|
animations = {
|
|
"loophole_crouch_back_attack_in_0",
|
|
},
|
|
},
|
|
{
|
|
action_from = "fire_no_lookout",
|
|
action_to = "idle",
|
|
weight = 1.2,
|
|
animations = {
|
|
"loophole_crouch_back_attack_out_0",
|
|
},
|
|
},
|
|
},
|
|
}
|
|
end |