e4s-sdk/gamedata/scripts/ui_freeplay_dialog.script
2026-06-17 23:06:51 +03:00

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local freeplay_control = nil
class "freeplay_dialog" (CUIScriptWnd)
function freeplay_dialog:__init() super()
self:SetWndRect(Frect():set(0,0,1024,768))
self.freeplay_mb = CUIMessageBoxEx()
self:Register(self.freeplay_mb,"freeplay_mb")
self:AddCallback("freeplay_mb", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgOk, self)
self:AddCallback("freeplay_mb", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgYes, self)
self:AddCallback("freeplay_mb", ui_events.MESSAGE_BOX_NO_CLICKED, self.OnMsgNo, self)
end
function freeplay_dialog:Show(mb_type, text)
self.freeplay_mb:InitMessageBox(mb_type)
self.freeplay_mb:SetText(text)
self.freeplay_mb:ShowDialog(true)
end
function freeplay_dialog:OnMsgOk()
db.actor:give_info_portion("pri_a28_actor_in_zone_stay")
end
function freeplay_dialog:OnMsgYes()
db.actor:give_info_portion("pri_a28_actor_in_zone_leave")
end
function freeplay_dialog:OnMsgNo()
db.actor:give_info_portion("pri_a28_actor_in_zone_stay")
end
function show(mb_type, text)
if(freeplay_control==nil) then
freeplay_control = ui_freeplay_dialog.freeplay_dialog()
end
freeplay_control:Show(mb_type, text)
end
function main()
show("message_box_yes_no", "test")
end