e4s-sdk/gamedata/scripts/xr_sounds_id.script
2026-06-17 23:06:51 +03:00

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-- Ŕéäčříčęč ńŕóíäîâ
-- ďîńëĺäíĺĺ îáíîâëĺíčĺ: 02.06.2004
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-- Ăëîáŕëüíűĺ
global_sounds = stalker_ids.sound_script
--Ńčäîđîâč÷
sound_sidor_base = global_sounds + 1000
sound_patrol_base = sound_sidor_base + 0
sound_wounded_base = sound_sidor_base + 10
sound_report_base = sound_sidor_base + 30
-- Ńňîőĺ
sound_stohe_base = global_sounds + 2000
stohe_kamp_base = sound_stohe_base + 0
stohe_tradeseller_base = sound_stohe_base + 10
stohe_meet_base = sound_stohe_base + 20
stohe_reaction_base = sound_stohe_base + 30
stohe_bobik_base = sound_stohe_base + 40
stohe_sleep_base = sound_stohe_base + 50
-- Çěĺé
sound_zmey_base = global_sounds + 3000
zmey_guard_base = sound_zmey_base + 0
zmey_robber_base = sound_zmey_base + 100
zmey_robber_stop = --[[zmey_robber_base +]] 0 -- Ńňî˙ňü!
zmey_robber_do_not_move = --[[zmey_robber_base +]] 1 -- Íĺ äâčăŕňüń˙!
zmey_robber_drop_weap = --[[zmey_robber_base +]] 2 -- Áđîńŕé ńňâîë, ęîëč ćčňü îőîňŕ
zmey_robber_drop_weap_2 = --[[zmey_robber_base +]] 3 -- Áđîńü îđóćčĺ, ęîěó ăîâîđţ!
zmey_robber_will_kill = --[[zmey_robber_base +]] 4 -- Ĺůĺ äâčíĺřüń˙, óáüţ
zmey_robber_do_what_i_say = --[[zmey_robber_base +]] 5 -- Ěîëîäĺö, áóäĺřü ćčňü
zmey_robber_will_shoot = --[[zmey_robber_base +]] 6 -- Ďđčńňđĺëţ!
zmey_camper_base = sound_zmey_base + 150
zmey_sleeper_base = sound_zmey_base + 200
zmey_talker_base = sound_zmey_base + 250
zmey_bodyguard_base = sound_zmey_base + 300
zmey_guide_base = sound_zmey_base + 350
zmey_robber_guard_base = sound_zmey_base + 400
zmey_scared_base = sound_zmey_base + 450
zmey_zoneguard_base = sound_zmey_base + 500
-- ×óăŕé
chugai_sounds = global_sounds + 4000
ambush_bad_weather = chugai_sounds + 0
ambush_enemy = chugai_sounds + 1
ambush_good_weather = chugai_sounds + 2
ambush_group_idle = chugai_sounds + 3
ambush_idle = chugai_sounds + 4
chugai_commander_base = chugai_sounds + 20
chugai_military_commander_base = chugai_sounds + 30
chugai_escape_factory_bandits_base = chugai_sounds + 40
-- Jon
jon_sounds = global_sounds + 5000
zombie_walk_speak = jon_sounds + 0
zombie_stand_speak = jon_sounds + 1
novice_speak = jon_sounds + 10