e4s-sdk/gamedata/shaders/d3d11/combine_volumetric.lua
2026-06-17 23:06:51 +03:00

10 lines
329 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("combine_1", "combine_volumetric")
:fog(false)
:zb(false, false)
:blend(true, blend.one, blend.one)
:sorting(2, false)
shader:dx10texture("s_vollight", "$user$generic2")
shader:dx10sampler("smp_nofilter")
end