13 lines
225 B
HLSL
13 lines
225 B
HLSL
#include "common.hlsli"
|
|
Texture2D s_vollight;
|
|
|
|
struct _input
|
|
{
|
|
float4 tc0 : TEXCOORD0;
|
|
};
|
|
|
|
float4 main(_input I) : SV_Target
|
|
{
|
|
return s_vollight.Load(int3(I.tc0.xy * pos_decompression_params2.xy, 0));
|
|
}
|
|
|