e4s-sdk/gamedata/shaders/d3d11/deffer_particle.vs.hlsl
2026-06-17 23:06:51 +03:00

24 lines
No EOL
408 B
HLSL

#include "common.hlsli"
struct vv
{
float4 P : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
struct v2p_particle
{
float4 color : COLOR0;
float4 hpos : SV_POSITION;
};
void main(in vv I, out v2p_particle pp)
{
pp.color = I.c;
pp.hpos = mul(m_WVP, I.P);
pp.hpos.xy += m_taa_jitter.xy * pp.hpos.w;
}
// THIS SHADER SHOD BE DELEATED OR FIXED