e4s-sdk/gamedata/shaders/d3d11/distort.ps.hlsl
2026-06-17 23:06:51 +03:00

19 lines
395 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc : TEXCOORD0; // base & distort
};
Texture2D s_distort;
// Pixel
float4 main(v2p I) : SV_Target
{
float2 distort = s_distort.Sample(smp_rtlinear, I.tc).xy;
float2 offset = (distort - 127.0f / 255.0f) * def_distort;
float3 image = s_base.Sample(smp_rtlinear, I.tc + offset).xyz;
return float4(image, 1);
}