e4s-sdk/gamedata/shaders/d3d11/effects_sun.vs.hlsl
2026-06-17 23:06:51 +03:00

15 lines
285 B
HLSL

#include "common.hlsli"
// Vertex
v2p_TL main(v_TL I)
{
v2p_TL O;
// O.HPos = I.P;
O.HPos = mul(m_VP, I.P); // xform, input in world coords
O.HPos.z = O.HPos.w;
O.Tex0 = I.Tex0;
O.Color = I.Color.bgra; // swizzle vertex colour
return O;
}