e4s-sdk/gamedata/shaders/d3d11/effects_wallmarkset.lua
2026-06-17 23:06:51 +03:00

12 lines
415 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("wmark", "simple")
:sorting(1, false)
:aref(false, 0)
:zb(true, true)
:fog(false)
:wmark(true)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_rtlinear")
shader:dx10color_write_enable(true, true, true, false)
end