e4s-sdk/gamedata/shaders/d3d11/fluid_advect.ps.hlsl
2026-06-17 23:06:51 +03:00

14 lines
296 B
HLSL

#include "fluid_common.hlsli"
// Pixel
float4 main(p_fluidsim input) : SV_Target
{
if (IsNonEmptyCell(input.texcoords.xyz))
{
return 0;
}
float3 npos = GetAdvectedPosTexCoords(input);
return Texture_color.SampleLevel(samLinear, npos, 0) * modulate;
}