8 lines
261 B
HLSL
8 lines
261 B
HLSL
#include "fluid_common_render.hlsli"
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// Pixel
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// TODO: DX10: replace WorldViewProjection with m_WVP
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float4 main(PS_INPUT_RAYCAST input) : SV_Target
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{
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return rayDataTex.Sample(samPointClamp, float2(input.pos.x / RTWidth, input.pos.y / RTHeight));
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}
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