e4s-sdk/gamedata/shaders/d3d11/models_compass_arrow.lua
2026-06-17 23:06:51 +03:00

12 lines
419 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_distort","model_compassarrow")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:dx10texture ("s_base", t_base)
shader:dx10texture ("s_lmap", "$blackalpha")
shader:dx10sampler ("smp_base")
end