e4s-sdk/gamedata/shaders/d3d11/models_xanomaly.lua
2026-06-17 23:06:51 +03:00

34 lines
1.1 KiB
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "forward_base")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
shader:dx10texture("s_base", t_base)
shader:dx10texture("env_s0", "$user$env_s0")
shader:dx10texture("env_s1", "$user$env_s1")
shader:dx10texture("sky_s0", "$user$sky0")
shader:dx10texture("sky_s1", "$user$sky1")
shader:dx10texture("s_material", "$user$material")
shader:dx10sampler("smp_base")
shader:dx10sampler("smp_rtlinear")
shader:dx10sampler("smp_material")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort4glass", "particle_distort_hard")
:sorting(2, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, true)
:fog(false)
:distort(true)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_distort", "pfx\\pfx_dist_glass3")
shader:dx10sampler("smp_linear")
end