31 lines
601 B
HLSL
31 lines
601 B
HLSL
#include "common.hlsli"
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struct vf
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{
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float4 hpos : POSITION;
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float2 tc0 : TEXCOORD0;
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float2 tc1 : TEXCOORD1;
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float2 tc2 : TEXCOORD2;
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float fog : FOG;
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};
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struct vv
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{
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float4 P : POSITION;
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float2 tc : TEXCOORD0;
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float3 N : NORMAL;
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};
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vf main(vv v)
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{
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vf o;
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float3 N = unpack_normal(v.N);
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o.hpos = mul(m_WVP, float4(v.P.xyz, 1)); // xform, input in world coords
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o.tc0 = v.tc;
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o.tc1 = o.tc0; // copy tc
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o.tc2 = o.tc0 * dt_params; // dt tc
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o.fog = calc_fogging(v.P); // fog, input in world coords
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return o;
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}
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