e4s-sdk/gamedata/shaders/r1/add_spot.ps
2026-06-17 23:06:51 +03:00

18 lines
563 B
PostScript

#include "common.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( vf_spot I ) : COLOR
{
half4 t_base = tex2D (s_base,I.tc0);
half4 t_lmap = tex2D (s_lmap,I.tc1); // spot-projector
half4 t_att = tex2D (s_att, I.tc2); // spot-att
half4 final_color = t_base*t_lmap*t_att*I.color;
final_color.rgb *= t_base.a;
half3 final_rgb = (final_color+final_color)*2;
half final_a = final_color.w;
// out
return final_color*2; //half4 (final_rgb,final_a);
}