e4s-sdk/gamedata/shaders/r1/effects_wallmarkmult.lua
2026-06-17 23:06:51 +03:00

18 lines
530 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("wmark", "wmarkmult")
:sorting(2, false)
:blend(true, blend.destcolor, blend.srccolor)
:aref(false, 0)
:zb(true, true)
:fog(true)
:wmark(true)
shader:sampler("s_base"):texture(t_base)
end
function l_spot(shader, t_base, t_second, t_detail)
r1_lspot(shader, t_base, "wmark_spot")
end
function l_point(shader, t_base, t_second, t_detail)
r1_lpoint(shader, t_base, "wmark_point")
end