e4s-sdk/gamedata/shaders/r1/model_def_point.vs
2026-06-17 23:06:51 +03:00

22 lines
No EOL
559 B
GLSL

#include "common.h"
#include "skin.h"
vf_point _main (v_model v)
{
vf_point o;
float4 pos = v.pos;
float3 pos_w = mul (m_W, pos);
float4 pos_w4 = float4 (pos_w,1);
float3 norm_w = normalize (mul(m_W,v.norm));
o.hpos = mul (m_WVP, pos); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
o.color = calc_point (o.tc1,o.tc2,pos_w4,norm_w); // just hemisphere
return o;
}
/////////////////////////////////////////////////////////////////////////
#define SKIN_VF vf_point
#include "skin_main.h"