e4s-sdk/gamedata/shaders/r1/models_xanomaly.lua
2026-06-17 23:06:51 +03:00

89 lines
2.8 KiB
Lua

--[[
function l_spot (shader, t_base, t_second, t_detail)
r1_lspot (shader, t_base, "model_def_spot")
end
function l_point (shader, t_base, t_second, t_detail)
r1_lpoint (shader, t_base, "model_def_point")
end
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_distort4glass","particle")
: sorting (2,true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: zb (true,true)
: fog (false)
: distort (false)
shader:sampler ("s_base") :texture (t_base)
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("model_distort4glass","particle_distort")
: sorting (2, true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: zb (true,true)
: fog (false)
: distort (true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_glass3")
end
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_env_hq","model_env_sl")
: fog (false)
: zb (true,true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (3, false)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_env") :texture ("sky\\sky_5_cube")
: clamp()
end
]]
function l_spot(shader, t_base, t_second, t_detail)
r1_lspot(shader, t_base, "model_def_spot")
end
function l_point(shader, t_base, t_second, t_detail)
r1_lpoint(shader, t_base, "model_def_point")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort4glass", "particle_distort")
:sorting(3, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass3")
end
function normal_hq(shader, t_base, t_second, t_detail)
shader:begin("model_env_hq", "model_env_hq")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_env"):texture("sky\\sky_5_cube"):clamp()
shader:sampler("s_lmap"):texture("$user$projector")
:clamp()
:f_linear()
:project(true)
end
function normal(shader, t_base, t_second, t_detail)
shader:begin("model_env_lq", "model_env_lq")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_env"):texture("sky\\sky_5_cube"):clamp()
end