e4s-sdk/gamedata/shaders/r1/models_xdistort.lua
2026-06-17 23:06:51 +03:00

10 lines
397 B
Lua

function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort", "particle_distort")
:sorting(3, false)
:blend(true, blend.srccolor, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture(t_base) -- "pfx\\pfx_distortion"
end