e4s-sdk/gamedata/shaders/r1/models_xglass.lua
2026-06-17 23:06:51 +03:00

44 lines
1.4 KiB
Lua

function l_spot(shader, t_base, t_second, t_detail)
r1_lspot(shader, t_base, "model_def_spot")
end
function l_point(shader, t_base, t_second, t_detail)
r1_lpoint(shader, t_base, "model_def_point")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort4glass", "particle_distort")
:sorting(3, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass2")
end
function normal_hq(shader, t_base, t_second, t_detail)
shader:begin("model_env_hq", "model_env_hq")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_env"):texture("sky\\sky_5_cube"):clamp()
shader:sampler("s_lmap"):texture("$user$projector")
:clamp()
:f_linear()
:project(true)
end
function normal(shader, t_base, t_second, t_detail)
shader:begin("model_env_lq", "model_env_lq")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_env"):texture("sky\\sky_5_cube"):clamp()
end