19 lines
314 B
GLSL
19 lines
314 B
GLSL
#include "common.h"
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struct vf
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{
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float4 hpos : POSITION;
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float4 c : COLOR0;
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float fog : FOG;
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};
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vf main (v_vert v)
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{
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vf o;
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o.hpos = mul (m_VP, v.P); // xform, input in world coords
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o.c = v.color;
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o.fog = calc_fogging (v.P); // fog, input in world coords
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return o;
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}
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