e4s-sdk/gamedata/shaders/r1/postprocess_d.s
2026-06-17 23:06:51 +03:00

10 lines
438 B
ArmAsm

-- distort
function normal (shader, t_base, t_second, t_detail)
shader:begin ("null","postprocess_d")
: fog (false)
: zb (false,false)
shader:sampler ("s_distort") :texture(t_distort) : clamp() : f_linear ()
shader:sampler ("s_base0") :texture(t_rt) : clamp() : f_linear ()
shader:sampler ("s_base1") :texture(t_rt) : clamp() : f_linear ()
shader:sampler ("s_noise") :texture(t_noise) : f_linear ()
end