10 lines
438 B
ArmAsm
10 lines
438 B
ArmAsm
-- distort
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("null","postprocess_d")
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: fog (false)
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: zb (false,false)
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shader:sampler ("s_distort") :texture(t_distort) : clamp() : f_linear ()
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shader:sampler ("s_base0") :texture(t_rt) : clamp() : f_linear ()
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shader:sampler ("s_base1") :texture(t_rt) : clamp() : f_linear ()
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shader:sampler ("s_noise") :texture(t_noise) : f_linear ()
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end
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