e4s-sdk/gamedata/shaders/r2/base_lplanes.vs.hlsl
2026-06-17 23:06:51 +03:00

24 lines
524 B
HLSL

#include "common.hlsli"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // color
};
vf main(v_static v)
{
vf o;
o.hpos = mul(m_WVP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base(v.tc, v.T.w, v.B.w); // copy tc
// calculate fade
float3 dir_v = normalize(mul(m_WV, v.P));
float3 norm_v = normalize(mul(m_WV, unpack_normal(v.Nh)));
float fade = abs(dot(dir_v, norm_v));
o.c0 = fade;
return o;
}