e4s-sdk/gamedata/shaders/r2/chromatic_aberration.ps.hlsl
2026-06-17 23:06:51 +03:00

15 lines
466 B
HLSL

#include "common.hlsli"
uniform float4 screen_res;
float4 main(p_shadow I) : COLOR
{
float3 col;
float factor = saturate(distance(I.tc0, float2(0.5f, 0.5f)));
col.r = tex2D(s_image, I.tc0 + float2(screen_res.z * factor, 0.0f)).r;
col.g = tex2D(s_image, I.tc0 + float2(-0.866f, -0.5f) * screen_res.zw * factor).g;
col.b = tex2D(s_image, I.tc0 + float2(0.866f, -0.5f) * screen_res.zw * factor).b;
return float4(col, 1.0f);
}