e4s-sdk/gamedata/shaders/r2/details_lod.lua
2026-06-17 23:06:51 +03:00

8 lines
286 B
Lua

function l_special(shader, t_base, t_second, t_detail)
shader:begin("lod", "lod")
:blend(false, blend.one, blend.zero)
:zb(true, true)
:fog(false)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_hemi"):texture(t_base .. "_nm")
end